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Editor renders as fast as it can even if vsync is on
1. Create new project in the editor2. Go to player settings, observe vsync is on3. Press play, observe thousands frames per second. Read more
[WebGl] Different behaviour inside Editor and on WebGL app
Steps to reproduce:1. Open my attached project.2. In test scene press play button.--- Try clicking game screen, you will "scratch" p... Read more
[WebGL]Error creating/requesting Network matches on WebGL
Error creating/requesting Network matches on WebGL. Steps to reproduce:1. Open attached project and configure Multiplayer settings u... Read more
[VR] OpenVR and DX12 crashes build
Steps to reproduce:1. Download and open attached project "vivecrash.zip"2. Make sure that in player settings VR mode is on (having O... Read more
[Float]Precision loss when using the remainder of floating point
Steps to reproduce:1. Open attached project.2. Open scene named "main".3. Select "Main Camera" and notice that its component "Test(S... Read more
Every GameObject under a Canvas adds 4 calls to CanvasRenderer.OnTransfo...
How to reproduce:1. Open the attached project2. Open profiler window (Window -> Profiler)3. Open and play DefaultScene scene4. No... Read more
Disabling UI crashes at GameObject::IsActive
Steps to reproduce: 1. Open CrashTestDummy.zip project2. Open SceneA (or SceneB)3. Click the big button in the middle continuously u... Read more
Humanoid rig not animating additional prop bones correctly
Humanoid rig not animating additional prop bones correctly, but Legacy works fine(Generic also works as expected) When importing a H... Read more
[WSA][UWP] 'Failed to run reference rewriter' exception when building ...
To reproduce:1. Build attached project (repro810151.zip)2. Notice 'UnityException: Failed to run reference rewriter' error Reproduci... Read more
Large collections add exponential time to WebGL build times
Steps to reproduce:1. Open attached project "case_810082-buildBug.zip".2. Open "Scene1" scene.3. Build project for WebGL.4. Notice h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default