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Reassigning parent through transform.GetChild(x).parent causes children ...
Steps to reproduce:1. Create a project which has a gameObject as a parent of several other gameObjects. Write a script which re-assi... Read more
2D hinge joints teleport the object when entering play mode
To reproduce:1. Open attached project2. Open test scene3. Enter play modeExpected result: 2D hinge works just as 3D doesActual resul... Read more
Tessellation breaks when moving the main camera in the scene
Steps to reproduce : - import the project attached- open the scene "aegweg"- have both scene view and game view in the layout- press... Read more
Flipping in negative X breaks child animation
Flipping in negative X breaks child animation in 4.3 - this flipping is common workflow in the 2D pipeline. Read more
Lights flickering after using Occlusion Culling
Steps to reproduce : - import the project attached- open the scene- go to Occlusion > Visualization and select the scene camera- ... Read more
C# example for Serializable does not inherit from System.Object
The documentation for Serializable http://docs.unity3d.com/Documentation/ScriptReference/Serializable.html states that the serializa... Read more
The Profiler window overrides enabling/disabling profiling through script
To reproduce:1. Open attached project. It contains an editor script that enables profiling2. Enter play mode3. Open Window > Test... Read more
EditorGUILayout.BeginHorizontal does not fit more than two toggles
To reproduce:1. Open attached project2. Open scene "bug"3. Select the Main Camera4. Look at the inspector. Three toggles are in a ho... Read more
SystemInfo.systemMemorySize returns negative value on devices with more ...
Reproduced on:Samsung Galaxy Note 3 LTE (SM-N9005) with Android 4.3 (3 GB of RAM) Reproduced with:Unity Version 4.3.3f1 (c8ca9b6b9936) Read more
All about bugs
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