Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.3.1f1
Issue ID
585031
Regression
No
Tessellation breaks when moving the main camera in the scene
Steps to reproduce :
- import the project attached
- open the scene "aegweg"
- have both scene view and game view in the layout
- press play
- move the camera on the Z axis and notice the terrain brakes
- move the camera on the same axis and also notice that some of the planes dissapear before they are outside the viewport
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment