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Crash on GfxDeviceD3D12Base::DrawBuffersCommon when disabling "Allow FSR...
Reproduction steps:1. Open the attached “repro_IN-96121“ project2. Open the “Assets/OutdoorsScene.unity“ Scene3. Enter the Play Mode... Read more
NullReferenceException is thrown when assigning PanelSettings asset to a...
Reproduction steps:1. Open the attached “IN-96904.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Observe the Console ... Read more
HDRP Lit Shader errors are thrown and artifacts are generated when using...
How to reproduce:1. Create and open a new HDRP project2. Create any 3D GameObject in the Hierarchy and a new Material in the Project... Read more
The HDR Color picker preview does not display the same color as the stan...
How to reproduce:1. Create and open a new project2. Install the Visual Effects Graph from the Pakcage Manager3. In the Project tab, ... Read more
UI Builder loses reference to the opened UI Document when domain reload ...
Reproduction steps:1. Open the attached “UIBuildContextIssue” project2. In the UI Builder window (Window > UI Toolkit > UI Bui... Read more
Assets do not get imported from an asset package when Library assets in ...
How to reproduce:1. Open the attached “IN-95957” project2. Right click in the Assets folder in the Project window and create a new p... Read more
“Some values driven by GridLayoutGroup“ message disappears on a child UI...
How to reproduce:1. Open the attached “IN-93703 My project“ project2. Select the “SampleScene“3. In the Hierarchy window, select the... Read more
Detection bounding box breaks when Port's Label is hidden in the GraphView
Reproduction steps:1. Open the attached “IN-93861” project2. Open the “Herve/Runtime Resources/Dialogue Assets/3” Asset3. Observe th... Read more
Crash on OpenAdapter10 when using Rendering Debugger Display Cells visua...
Reproduction steps:1. Open the attached project ""2. Open ”Assets/Scenes/SampleScene”3. Open Window > Analysis > Rendering Deb... Read more
Clips animation mask definition is set to "None" but created clip has a ...
Steps to reproduce:1. Open the attached “UnityCoreTesting.zip” project2. In “Assets/Art” open “TestAnimation.fbx” in the Inspector W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field