Search Issue Tracker
Won't Fix
Votes
3
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100075
Regression
No
The HDR Color picker preview does not display the same color as the standard Color Picker preview
How to reproduce:
1. Create and open a new project
2. Install the Visual Effects Graph from the Pakcage Manager
3. In the Project tab, create a new Visual Effects Graph and open it
4. At the bottom of the “Output Particle“ Node, open the HDR Color Picker
5. Put in any three values into the RGB/HSV fields (i.e. 20-90-100 in HSV mode)
6. Keep the Visual Effects Graph open and select the Directional Light GameObject in the Hierarchy
7. Open the standard Color Picker in the Inspector > Light > Emission > Color
8. Put in the same values as in step 5
9. Observe the difference between the HDR Color Picker preview and the Standard Color Picker preview
Expected result: The previews show the same color
Actual result: The HDR color preview is a little brighter
Reproducible in: 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note:
While we acknowledge that the current behavior is not ideal, fixing this with a small, isolated change and without compromising existing Unity projects is challenging. We are currently discussing a bigger overhaul of the color picker, this being one of the issues we hope to be able to address.