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Long IL2CPP build time when project has a .ufbx library wrapper
Reproduction steps:1. Open the attached “repro_IN-92400“ project2. Change the “Scripting Backend“ to “IL2CPP” (“Edit → Project Setti... Read more
Error is thrown when clicking on warning in the console
Steps to reproduce: Import the attached VFX to the project and make sure that VFX is not open Drag VFX to the scene Close the projec... Read more
Shader transparency, discard, and clip are not working when using the Pl...
Reproduction steps:1. Open the attached “IN-95148_Shader_Test.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Ente... Read more
"Errors during XML parse" warnings are thrown when building project for ...
Steps to reproduce: Create a new project using the "3D Mobile" template Open the Build Profiles window (File > Build Profiles) Sw... Read more
Adding non-context menu item via ContextMenuUtility API can crash Editor...
Using the attached BoxColliderCtx.cs script, do:1. Execute "DEBUG/Create GO and add comp" menu item.2. Notice there's a GO with BoxC... Read more
Consistently high CPU usage on a new BiRP project while idling when the ...
Reproducible with:1. Create a new 3D project2. Open the Windows “Task Manager” (“Ctrl + Alt + Delete“ button combination)3. Have the... Read more
Copy and Paste options for an Animation Property value are disabled in t...
Steps to reproduce: Open the attached project Open TestCube.anim In the Animation window select the '90' value from one of the Value... Read more
Asset is not found when searching the Label "NewLabel" in Search Window
Steps to reproduce:1. Open the attached “IN-95655_Test.zip” project2. In the Project Window, select the “Sphere.prefab”3. In the Ins... Read more
"Compute dispatch: missing texture ID..." and "Compute dispatch: missing...
Steps to reproduce:1. * Create a new project with High Definition 3D template2. Change the platform to Windows Server3. Observe the ... Read more
Error "Light baking failed with error code 5 (Convergence data not avail...
How to reproduce: 1. Open the project “IN-92385_QuestHouse“2. Press Window → Rendering → Lighting → Generate Lighting button3. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS