Search Issue Tracker
In Progress
Fix In Review for 6000.0.X, 6000.2.X
Votes
0
Found in
6000.0.40f1
6000.1.0b8
6000.2.0a5
6000.3.0a1
Issue ID
UUM-98398
Regression
Yes
"Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
*Steps to reproduce:*
1. ** Create a new project with High Definition 3D template
2. Change the platform to Windows Server
3. Observe the Console
*Actual results:* "Compute dispatch: missing texture ID 1049" and "Compute dispatch: missing UAV ID 479" warnings are thrown
*Expected results:* No errors or warnings are thrown
*Reproducible with versions:* 6000.0.0f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
*Not reproducible with versions:* 2022.3.59f1, 2023.2.0a23
*Can't test with versions:* 2023.2.0b1-2023.2.20f1 (due to projects not opening)
*Tested on (OS):* Ubuntu 22.04
*Not reproduced on:* macOS Sequoia 15.3 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Resolution Note (fix version 6000.2):
Issue no longer appears in 6000.2.0a5
Resolution Note (fix version 6000.0):
Issue no longer appears in 6000.0.40f1