Search Issue Tracker
Shadow is jittering when TAA is on, lens shift is enabled and the Camera...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
First letter of the block name in VFX Graph is not seen when editing the...
How to reproduce:1. Create a new Unity project and install the Visual Effect Graph package2. In the Project window, right-click ->... Read more
Custom attributes are not properly converted to subgraphs
Steps to reproduce: Import the attached graph Open graph Select everything (CTRL/CMD + A) Convert to Subgraph Actual results: Shader... Read more
ParticleCollisionEvent.intersection generates extremely high values when...
Reproduction steps:1. Open the attached “repro_IN-90208“ project2. Open the “Assets/Scenes/TestScene.unity“ Scene3. Enter the Play M... Read more
HDRP Cluster artifacts when having more than 100 lights
Steps to reproduce: Download this project: [https://drive.google.com/file/d/1P1hNzK_9Pw8_E-GKs1liGAH9LWd-cdUn/view?usp=sharing] Open... Read more
16-bit Sprite Textures have a banding effect and loss of data when packi...
Reproduction steps:1. Open the attached “IN-95207.zip” project2. From the Project Window select Assets > Atlases > “Sprite Atl... Read more
Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh ob...
Reproduction steps:1. Open the attached “repro_IN-93706“ project2. Open the “Assets/TestScene.unity“ Scene3. In the Editor overlay, ... Read more
EditorUtility.IsValidUnityYAML failing to properly validate YAML parsed ...
Steps to reproduce:1. Open the attached user's project "YAML.zip"2. Download the attached "MyYaml.yaml" and set on the "GameObject" ... Read more
A memory leak happens when an Asset with line topology has a Mesh Render...
How to reproduce:1. Open the “LineRendererML.zip“ project2. Open the “New Scene“ Scene3. Open the “NewMonoBehaviorScript“ Script in ... Read more
Create Node menu opens everywhere when the VFX Graph tab is focused
How to reproduce:1. Create a new Unity project and install the Visual Effect Graph package2. In the Project window, right-click ->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS