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Particles are not rendered when “Align To Direction” is enabled and the ...
How to reproduce:1. Open the attached “IN-95200_align_to_direction“ project2. Open the “SampleScene“ and enter Scene View3. Select “... Read more
Serialized Field's type is not updated to the correct concrete type when...
Reproduction steps:1. Open the attached “UndoSerializedFields” project2. Open the “Assets/BugReport/New Scene” Scene3. In the Hierar... Read more
Scene from a specific project is stuck loading in the Web Player with th...
Reproduction steps:1. Open the attached "repro_IN-94958" project2. Open the Build Profiles ("File -> Build Profiles")3. Change th... Read more
Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor afte...
Steps to reproduce: 1. Create an HDRP Project 2. Import the Water Samples Project from the Package Manager for HDRP 3. Remove the HD... Read more
Converted SG Output does not render VFX and throw errors when trying to ...
Steps to reproduce: Import learning templates Open MultiStripSingleBurst VFX Change ShaderGraph output (Robot Pliers Mesh) to any ot... Read more
Converting an output to Mesh output results in broken shader compilation...
Steps to reproduce: Import learning templates Open MultiStripSingleBurst VFX Convert output to URP/HDRP (Un)Lit Mesh Actual results:... Read more
Visual artifacts when the normal map is using mipmap and Bilinear filter...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/DemonstrateBug.unity” Scene3. Enter the Play ... Read more
Script icon Gizmos cause lag/performance issues in Scene view even when ...
Reproduction steps:1. Open the attached “IN-93546.zip” project2. Open the “crime” Scene3. Make sure Gizmos are enabled in the Scene ... Read more
Sprite Shape Corners and Edges are invisible when a closed Sprite Shape ...
Reproduction steps:1. Open the attached “IN-95260.zip” project2. Open the “SampleScene_Spriteshape” Scene3. Select the “SSP” GameObj... Read more
UI Layout rebuild triggered by a rounding error when using TextMesh Pro
Steps to reproduce:1. Open the attached "IN-94783" project2. Open the SampleScene3. Enter Play mode4. Observe the performance in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS