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[XR][Vulkan] Vulkan Command Buffer memory leak every frame after scene c...
Steps to reproduce:1. Open the attached project from the Google Drive link2. Build and run a development project targeting Android f... Read more
Overlapping objects do not collide when setting Physics.IgnoreCollision ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scene.unity” Scene3. Enter the Play Mode4. In Hierar... Read more
Crash on RaiseException when deleting animation transitions in a specifi...
How to reproduce:1. Open the “CrashRepro“ project2. Open the Animator Window (Window>Animation>Animator)3. Select the “Assets/... Read more
UI Builder Inspector sections fail to paint when a change in Label prope...
Reproduction steps:1. Open the attached "repro_IN-94136" project2. Open the "Assets/Test.unity" Scene3. Open the UI Builder ("Window... Read more
Longer component titles exceed the window's display boundaries
Steps to reproduce: Create a project Go to "Window" -> "Search" -> "New Window" Click "Toggle Query Builder Mode" Verify that ... Read more
Graph VFX not compiling enterely until they are open on MACOS
Reproduction steps:1. Open the attached “IN-88673_Repro.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the... Read more
"HideFlags.HideAndDontSave" flag does not work when the Components are a...
How to reproduce:1. Open the “HDF.zip“ project2. Open the “SampleScene“3. Select the “Add MyScript Here“ GameObject in the Hierarchy... Read more
VideoPlayer received error is not thrown when calling VideoPlayer.errorR...
Reproduction steps:1. Open the attached “VideoPlayerErrorReceivedIssue_Unity_6000.zip” project2. Open the “Assets/Scenes/SampleScene... Read more
Skinned Mesh Prefab teleports when any child Transform change is undone ...
How to reproduce:1. Open the “CC.zip“ project2. Open the “Assets/Scenes/TestingScene.unity” Scene3, Click the arrow to the right of ... Read more
[Android][Vulkan] Nothing is rendered when the Splash Screen disappears ...
Reproduction steps:1. Open the attached “IN-92213” project2. Build and Run the Android Player3. Observe the Player Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS