Search Issue Tracker

By Design

Votes

0

Found in

6000.0.36f1

6000.1.0b5

6000.2.0a2

Issue ID

UUM-96296

Regression

No

Graph VFX not compiling enterely until they are open on MACOS

-

Reproduction steps:
1. Open the attached “IN-88673_Repro.zip“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Select the “FX_Graph_ShieldLoop“ GameObject
4. In the Scene View’s Visual Effect Tab, press the “Play()“ button
5. Observe
6. Open the “Assets/VFX/Prefabs/Combat/Electricity/FX_Graph_ShieldLoop.vfx“ Visual Effect Graph
7. Repeat the 4th and 5th steps

Expected result: When the Visual Effect Graph is opened the Visual Effect is glitchy or invisible
Actual result:  The Visual Effect is complete and plays regardless of whether the Visual Effect Graph is open or not

Reproducible with: 6000.0.36f1, 6000.1.0b5, 6000.2.0a2
Couldn’t test with: 2022.3.57f1 (Issues downgrading the project)

Reproducible on: M1 Max MacOS 15.1.1
Not reproducible on: Windows 10

  1. Resolution Note:

    See last comments. Bug stems from shader code dealing with infs wich is are considered as invalid code when shader is compiled without the disable_fastmath on Metal.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.