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Votes
0
Found in
6000.0.36f1
6000.1.0b5
6000.2.0a2
Issue ID
UUM-96296
Regression
No
Graph VFX not compiling enterely until they are open on MACOS
Reproduction steps:
1. Open the attached “IN-88673_Repro.zip“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Select the “FX_Graph_ShieldLoop“ GameObject
4. In the Scene View’s Visual Effect Tab, press the “Play()“ button
5. Observe
6. Open the “Assets/VFX/Prefabs/Combat/Electricity/FX_Graph_ShieldLoop.vfx“ Visual Effect Graph
7. Repeat the 4th and 5th steps
Expected result: When the Visual Effect Graph is opened the Visual Effect is glitchy or invisible
Actual result: The Visual Effect is complete and plays regardless of whether the Visual Effect Graph is open or not
Reproducible with: 6000.0.36f1, 6000.1.0b5, 6000.2.0a2
Couldn’t test with: 2022.3.57f1 (Issues downgrading the project)
Reproducible on: M1 Max MacOS 15.1.1
Not reproducible on: Windows 10
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Resolution Note:
See last comments. Bug stems from shader code dealing with infs wich is are considered as invalid code when shader is compiled without the disable_fastmath on Metal.