Search Issue Tracker
Active
Under Consideration for 2022.3.X
Votes
0
Found in
2022.3.57f1
Issue ID
UUM-96337
Regression
No
[Android][Vulkan] Nothing is rendered when the Splash Screen disappears in the Player
Reproduction steps:
1. Open the attached “IN-92213” project
2. Build and Run the Android Player
3. Observe the Player
Expected result: When the Splash Screen disappears, the default Skybox is rendered and some music plays
Actual result: Some music plays, but the default Skybox is not rendered after the Splash Screen disappears
Reproducible with: 2022.3.57f1
Not reproducible with: 6000.0.36f1, 6000.1.0b5, 6000.2.0a2
Reproducible environments: macOS Sequoia 15.2
Not reproducible environments: No other environments tested
Reproducible on these devices:
VLNQA00336 - HUAWEI Y6p (MED-LX9N), CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, OS: 10
VLNQA00391 - Xiaomi Redmi 9A (M2006C3LG), CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320, OS: 10
VLNQA00526 - samsung Galaxy A12 (SM-A125F), CPU: Mediatek MT6765 Helio P35 (12nm), GPU: PowerVR Rogue GE8320, OS: 12
Not reproducible on these devices:
VLNQA00591 - samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00516 - samsung Galaxy Fold (SM-F900F), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 10
VLNQA00173 - Xiaomi Redmi 6 Pro (Redmi 6 Pro), CPU: Snapdragon 625 MSM8953, GPU: Adreno 506, OS: 9
VLNQA00294 - OPPO Reno Z (PCDM10), CPU: Mediatek MT6779 Helio P90, GPU: PowerVR Rogue GM9446, OS: 11
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
Note: Sometimes the Splash Screen does not show up
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment