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Missing script in Standard Assets - Particle Systems - Afterburner Prefa...
Steps to reproduce:1. Create a New Project2. Assets Tab > Import Package > Particle Systems3. In Assets Tab find Afterburner P... Read more
g_logv crash caused by Charon.exe and Mono Develop with attached debugger
Repro steps:1. Open "unity_monodevelop_crush.zip"2. Open gamedata.jsn (Assets>StreamingAssets>gamedata)3. Open Mono Develop4. ... Read more
Setting multiple materials to CanvasRenderer causes crashes
Reproduction steps:1. Open the attached project;2. Open the CrashScene.unity;3. Toggle Image object off and on (sometimes you need t... Read more
OnPointerDown doesn't return the pressed UI elements
OnPointerDown() does not return the UI element that is clicked on; data.pointerPress gameObject is null. Steps to reproduce:1) Open ... Read more
NullReferenceException when Verify Saving Assets is enabled and game or ...
How to reproduce:1. Open the attached project2. Undock Game or Scene view3. Enable verify saving assets (Edit - Preferences -> Ve... Read more
[OSX] Services Tab, Asset Store Tab and Collab History Tab remain blank ...
Steps to reproduce:1. Create a New Project2. Open Services Tab Result: Services Tab is blank Workaround: Tab is not blank if it's in... Read more
Importing 5.4 project into 5.5 causes all text to render pink in the build
To reproduce:1. Build and run attached project2. Observe that all text fields in the game render as pink squares Notes: this only ha... Read more
AudioSource.GetSpectrumData crashes Editor if Channel is set to a negati...
Repro steps:1. Open "Nonlinearr.zip" project (attached)2. Make sure "SpactrumScene" is loaded3. In the Hierarchy find SpectrumOrigin... Read more
Unreachable code in IENumerator method causes console warnings to be dup...
STR:1. Open the project2. Observe "Test.cs" contents3. Observe the "Unreachable code" displayed as both error and a warning Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved