Search Issue Tracker
Focused Inspectors do not repaint on every frame when playing a models A...
Steps to reproduce: Create a URP 3D Project and import the attached Unity Package Select any Asset under Asset > Models > Lurk... Read more
MacOS Player - Disabling URP SSAO breaks terrain & lightning
Reproduction steps:1. Open the attached “Repro“ project2. Build And Run the project (File > Build And Run)3. Start up a “Survival... Read more
Visual Effects Graph node expansion icon is corrupted
How to reproduce:1. Create a new Unity project and install Visual Effect Graph package2. In the project window, right-click -> Cr... Read more
Visual Effect Graph window has corrupted "lock" icon
How to reproduce:1. Create a new Unity project and install Visual Effect Graph package2. In the project window, right-click -> Cr... Read more
Crash on SendShadowCullingCallbacks when using ScriptableRenderContext.C...
Reproduction steps:1. Open the attached project "CrashPROJECT"2. Open “SCENE“ scene3. Select “RPASSET“ in the project window and ena... Read more
.Net Standard 2.0 dlls causing errors in .net Standard 2.1, despite the ...
Reproduction steps:1. Open the attached “IN-93457_LaunchDarkly-vTableIssue.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“... Read more
Dropdown context menu opens in the wrong place when another section is f...
Reproduction steps:1. Open the attached “VFX_Dropdown.zip” project2. Open the “Test.vfx” from the Project Window3. Select/focus on t... Read more
Visual Effects Graph Blackboard can't be scrolled horizontally
How to reproduce:1. Create a new Unity project and install Visual Effect Graph package2. In the project window, right-click -> Cr... Read more
Huge performance overheads appear when there is a large amount of bindin...
Reproduction steps:1. Open the attached “repro_IN-90324“ project2. In the Editor menu, select “BugReport → Bind Test Window“ and sna... Read more
[Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the appl...
How to reproduce:1. Open the “WebcamBug.zip“ project2. Open the “Test“ scene3. Build and Run for Android4. Allow the application to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS