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Under Consideration for 6000.0.X, 6000.1.X
In Progress in 6000.2.X
Votes
0
Found in
6000.0.36f1
6000.1.0b3
6000.2.0a1
Issue ID
UUM-95348
Regression
No
Crash on SendShadowCullingCallbacks when using ScriptableRenderContext.Cull()
Reproduction steps:
1. Open the attached project "CrashPROJECT"
2. Open “SCENE“ scene
3. Select “RPASSET“ in the project window and enable “Global Illumination“
4. Enter and exit Play mode until crash
5. Resizing the Game View viewport, disabling and reenabling “Global Illumination“ in “RPASSET“ and other actions that rerender the game view can also cause it to crash
Expected result: Playmode starts/stops without crashing.
Actual result: Editor crashes
Reproducible with: 6000.0.36f1, 6000.1.0b3
Couldn’t test with: 2022.3.56f1 - package errors
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: Upgrading the project to 6000.0.36f1 made the crash extremely rare and took an hour to reproduce it locally. On the reported version or upgraded to 6000.1.0b3 only takes a few minutes at most.
First few lines of stack trace:
{noformat}0x00007FFF158055C9 (Unity) SendShadowCullingCallbacks
0x00007FFF15A741A2 (Unity) PrepareDrawShadowsCommandStep1
0x00007FFF15A702E8 (Unity) ScriptableRenderContext::ExecuteScriptableRenderLoop
0x00007FFF15081FD4 (Unity) ScriptableRenderContext_CUSTOM_Submit_Internal
0x000002574E01FF03 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal (UnityEngine.Rendering.ScriptableRenderContext&)
0x000002574E01FE43 (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Submit (){noformat}
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