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Copied and Pasted States appear in a set location instead of where the U...
Steps to reproduce: Create any Project Create an Animator Controller in the Project Browser and double click it to open the Animator... Read more
No Duplicate option is available when right clicking States in the Anima...
Steps to reproduce: Create any Project Create an Animator Controller in the Project Browser and double click it to open the Animator... Read more
"Property (urp_ReflProbes_BoxMin) exceeds previous array size" warning s...
Steps to reproduce: Make sure you have the latest Unity 6000.1 installed, with the Android module too Create a new project with the ... Read more
Resolution preferences changed in the player settings don't apply if no ...
Steps to reproduce:1. Create a new empty project2. Go to player settings, disable "default is native resolution"3. Build & Run s... Read more
Shortcut Helper Bar does not appear when enabling it and disabling it
Steps to reproduce:1. Create a new project2. In the top Menu Bar, click Edit → Preferences3. Go to General and find the “Enable Shor... Read more
PlasticSCM NullReferenceException on entering the Play Mode when Unity V...
How to reproduce:1. Open the attached project "Reproduction"2. Open the "Assets -> Scenes -> EnemiesShowcase" scene3. Make sur... Read more
Player remains in Windows Background processes when the application is c...
Reproduction steps:1. Open the attached “HangTestArchive2.zip” project2. Build the project for Windows Standalone3. Run the built pr... Read more
Crash on TransferField_NonArray<YAMLRead,Converter_String> when opening ...
How to reproduce:1. Open the attached “IN-91766.zip” project2. Observe the crash Reproducible in: 2021.3.47f1, 2022.3.56f1, 6000.0.3... Read more
Sprites are not rotating with bones when the Sprite type is Unlit
How to reproduce:1. Open the “Inferno.zip“ project2. Open the “SampleScene”3. Select the “skeleton_ps 1“ GameObject in the Hierarchy... Read more
Forced to lose unsaved UI Builder changes if edit was made in .uss file
Steps to reproduce: Create a new URP project. Assets > Create > UI Toolkit > UI Document. Open this in UI Builder. Under St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field