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0
votes
Fixed

Profiling inner coroutines causes the editor to hang

Profiling

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Feb 04, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Open Profiler window 4. Run scene Editor hangs after ~2 second... Read more

2
votes
Fixed
0
votes
Fixed

[UNETServerDLL] Host Id still increases when you remove the host and add...

Networking

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Feb 04, 2016

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Version/s: 5.4.0b5

Steps 1. Open attached project 2. Run "ClientGUI.exe" 3. Press "Start client" button 4. Press Add Host ==> "Host 1 added" message ap... Read more

0
votes
By Design

SphereCastAll returns RayCastHit when partially embedded in collider

Physics

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Feb 03, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1. Open the attached project 2. Open scene "scene" 3. Start the game 4. Notice the console output(SphareCast re... Read more

2
votes
Fixed

[FMOD] Building stops with compilationIOException: Error creating standa...

Deployment Management

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Dec 28, 2015

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Version/s: 5.3.1p1

1. Open project "repro_757642.zip" 2. Build to iOS or standalone 3. Building will stop on compiling scripts with error "Could not s... Read more

2
votes
Fixed

AssetBundle.LoadFromMemory uses more memory on device than AssetBundle.L...

iOS

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Dec 23, 2015

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (configured.zip) 2. Build to iOS and run 3. Open the Memory profiler screen in Xcode 4. ... Read more

0
votes
Postponed

[UNET] Inconsistent amount of GameObjects spawned on client

Networking

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Feb 02, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1) open project "UNETBugReport_NetworkServerSpawn.zip" 2) build and run as host 3) open scene "LoginScreen" and ... Read more

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