Search Issue Tracker
By Design
Votes
0
Found in
5.3.1f1
Issue ID
767353
Regression
No
SphereCastAll returns RayCastHit when partially embedded in collider
Reproduction steps:
1. Open the attached project
2. Open scene "scene"
3. Start the game
4. Notice the console output(SphareCast returns false while SphareCastAll returns 1)
Expected result: Object should not be hit by SphareCastAll when partially embedded and casting to the different direction.
Actual result: SphareCastAll hits the object even if the object is not in SphareCastAll sight.
Reproduced on: 5.2.4f1, 5.3.2p2, 5.4.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment