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By Design
Votes
0
Found in
5.3.1f1
Issue ID
767353
Regression
No
SphereCastAll returns RayCastHit when partially embedded in collider
Reproduction steps:
1. Open the attached project
2. Open scene "scene"
3. Start the game
4. Notice the console output(SphareCast returns false while SphareCastAll returns 1)
Expected result: Object should not be hit by SphareCastAll when partially embedded and casting to the different direction.
Actual result: SphareCastAll hits the object even if the object is not in SphareCastAll sight.
Reproduced on: 5.2.4f1, 5.3.2p2, 5.4.0b5
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