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By Design

Votes

0

Found in

5.3.1f1

Issue ID

767353

Regression

No

SphereCastAll returns RayCastHit when partially embedded in collider

Physics

-

Reproduction steps:

1. Open the attached project
2. Open scene "scene"
3. Start the game
4. Notice the console output(SphareCast returns false while SphareCastAll returns 1)

Expected result: Object should not be hit by SphareCastAll when partially embedded and casting to the different direction.

Actual result: SphareCastAll hits the object even if the object is not in SphareCastAll sight.

Reproduced on: 5.2.4f1, 5.3.2p2, 5.4.0b5

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