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Turning off a child object in Canvas, applying changes to prefab, then t...
This is happening only when an object with TextMeshPro components are used in the Canvas. Steps to reproduce:1. Open QA's attached p... Read more
[GPU PLM] 'Could not load symbol clCreateCommandQueueWithProperties' err...
Reproduction steps:1. Open new Unity project2. Observe Console window Expected result: No errorsActual result: "clCreateCommandQueue... Read more
[Silicon] Crash on ScriptableRenderLoopJob when machine is left idle whi...
Reproduction steps:1. Open the attached project “URPrepro”2. Open the “StarSystem” Scene3. Enter the Play mode4. Leave the machine i... Read more
Building projects with IL2CPP scripting backend for Apple platforms fail...
Xcode >= 15.0b6 contains a change to the "ProductName" in the "version.plist", which Unity will fail to parse. Because of that, U... Read more
Terrain Detail objects are not rendered in the build when the Terrain is...
Reproduction steps:1. Open the attached “Terrain.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Observe the Game View... Read more
Player hangs when re-focusing the Player window after switching to a win...
How to reproduce:1. Open the attached project “FocusBug.zip“2. Build and Run (File > Build And Run)3. While the Player window is ... Read more
Lighting generation freezes the Editor during the Global Illumination Po...
How to reproduce:1. Open the “Lightest” project2. Open the “SampleScene“3. Open the Lighting window (Window → Rendering → Lighting)4... Read more
[Batching] Static batching ignores scene loaded with LoadLevel(); possib...
To reproduce the bug please follow the steps1. Open "StaticBatchingBug" project2. Open "StaticBatchingTest" scene3. Play scene"Stati... Read more
Embedded Binaries function in XCode Manipulation API
Embedded Binaries function in XCode Manipulation API missing. There is no embedded binaries function in XCode Manipulation API right... Read more
TrailRenderer flickers and does not render at all times
TrailRenderer flickers and does not render at all times To reproduce:1. Open attached project2. Open TrailRendererBug scene found in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS