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Objects at the same position not pushing eachother when xyz rotation and...
To reproduce: 1. Open attached project 2. Press "Play" 3. Notice that the object "log", "log(2)", "log(4)", "log(8)" all stay in the... Read more
[Occlusion Culling] Lighting is inconsistent if there is no occlusion cu...
Not sure on area. When there is no baked occlusion in the scene the lighting will flicker and areas will turn un-lit in blocked are... Read more
Baked emission is baked only if the material is first in array
Repro steps: 1) Open the project and test.scene in it 2) Build the lighting 2) Notice the scene is dark and there are two materials ... Read more
Flickering UI Elements when updating text
How to reproduce: 1. Open the attached project 2. Open and play TerrainsFull scene 3. Press "E" key to bring up UI datapad 4. Use th... Read more
[CanvasScaler] Deleting scale factor value results in massive memory bui...
Steps to reproduce: 1. Open attached project "766873.zip" 2. Open scene "repro" 3. Select "BattleInitiate-Canvas" 4. Delete value o... Read more
Free editor has dark skin on "asset labels" tab
To reproduce: 1. Open Unity in free mode 2. Select a folder or something so the "asset labels" tab is showing 3. Notice that the "as... Read more
Directional Specular GI lightmaps incompatible with UBER shader pack
Reproduction steps: 1. Open stripped project version. 2. Open "Levels\SOA" scene. 3. Go to "Window > Lighting > Scene" 4. Change dir... Read more
Having two Game view windows, second window never receives input
Having two Game view windows, only one Game view window receives input. If selecting the other one, input is not received. Reproduc... Read more
[Resources.Load] Crash in MessageForwarder::WillHandleMessage when calli...
To reproduce: 1. Build windows standalone version of the attached project 2. Run standalone build 3. Build crashes Reproducible: 5... Read more
GenerateSecondaryUVs crashes on attached meshes (5.1, 5.2, 5.3; no repro...
To reproduce: 1. Open attached project 2. Use the UV2 operation menu to generate uvs on the mesh in the assets folder 3. Editor cra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow