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Crash in UI::CanvasRenderer::SyncTransform when playing scene after edit...
To reproduce: 1. Open Client4.zip project 2. Open Start.unity 3. Open UIConflict.unity 4. Open Start.unity 5. Push play 6. Edi... Read more
Animation window does not refresh when animation is drag-and-dropped on ...
Create an objet. Select it in hierarchy. Open animation window. Drop an animation on the object -> no refresh Deselecting and resele... Read more
[animation] can't edit clip start/end numerical value anymore
Open the Inspector with any FBX file containing animation and try to edit the numerical value of the clip's start/end... value does... Read more
[VR] Frame debugger redesign
[VR] Frame debugger redesign 1) download project, ensure VR mode = true 2) press play 3) open the Frame Debugger window (Window-> F... Read more
[OSX] Unity freezes after waking up from sleep mode
This bug is floating, I cannot find instant way of reproducing. But after discussing it with STE's - I'm not the only one who met i... Read more
[VR] Unity logo in splash screen is stretched in VR-enabled players
Standalone players build with Unity 5.4.0 beta 4 with VR support show a vertically stretched Unity logo on the splash screen both in... Read more
UnityEditor.TooltipView.Close nullReferenceException when clicking proje...
To reproduce: 1. Open attached project 2. Open MiniGame scene 3. Notice error in console (click anywhere on project window and obse... Read more
[DirectionalSpecular][PrecomputedRealtime] Objects are overexposed if Pr...
Steps to reproduce: 1. Open attached project "766533.zip" using 5.4.0b4 2. Build lights 3. Notice that objects are overexposed - "b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow