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3D audio source doesn't change volume, when changing distance to source
When moving around map with 3D audio source, the volume of audio remains the same despite the distance between first person controll... Read more
Typo in AnimationClipPair docs
Typo in AnimationClipPair docs:This class define a pair of clip used by See Also: AnimationSet. Should be:This class define a pair o... Read more
collider2D.bounds.center returns a Vector3d, while it should return Vect...
collider2D.bounds.center return a Vector3d, while it should return Vector2d (after all, z does nothing in 2D collisions) Read more
"m_PathToGUID.count(goodPath) == 0" error when reimporting example project
Steps to reproduce : - import the "uGUI_Project_Beta_13"- reimport all and notice the error in the console Read more
Moving through OffMesh links speeds up the agent
To reproduce:1. Open attached project2. Open 6_OffMeshTraverseSpeed scene3. enter play modeExpected result: Both Agents move at the ... Read more
Canvas doesn't update position
Canvas doesn't update position when in the scene if change RendererMode from ScreenSpace - Camera to WorldSpace Repro:1. Add Canvas,... Read more
Scene view game objects become pink when searching in the Hierarchy.
Steps to reproduce : - import the "uGUI_Example_Beta_13"- open the "Scroll View" scene- search for an object in the Hierarchy and no... Read more
Missing image in Mask documentation
Steps to reproduce : - open the script-Mask.html and notice that there is a missing image on the page Read more
Can't connect MD debugger to standalone builds
-e: see title, ends with an error "could not connect to the debugger" -issue reproduced for windows/osx/linux standalone -repro:--bu... Read more
Unity 4.5.0+4.5.1 does not show any new updates
1. Open unity 4.5.0f6 or 4.5.1f22. Click Help and Check for Updates3. Update window shows "The Unity Editor is up to date." Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field