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Editor crashes on Animation::SetVisibleInternal after animation componen...
How to reproduce:1. Open the "terratech.zip" project2. Open the "game" scene3. Enter Play mode4. Press New Game5. Select Campaign6. ... Read more
The Editor freezes when applying changes to a prefab which has child Gam...
Repro steps:1. Open user attached project2. Select game object "Arena" in the Hierarchy3. Select its child game object "Tilemap"4. D... Read more
[Cardboard] [iOS] Eyes are stretched horizontally when a project is buil...
Eyes are stretched horizontally when a project is build using cardboard SDK Steps to reproduce:1. Open attached project2. File > ... Read more
[Graphics] Selection outline color differs between linear and gamma colo...
[Graphics] Selection outline color differs between linear and gamma colour space for the same values. Reproduction steps:1. Select a... Read more
NativeArray's performance on iOS is not as expected like in editor and A...
To reproduce:1. Open users attached project "DestroyEntityBug.zip"2. Open "SampleScene.unity" scene3. Enter play mode4. Observe the ... Read more
[Android] In game FPS drop to 15-30 and time is equal to 60-72 ms
Reproduction steps:1. Download "vortex.zip" project and open in Unity2. Build And Run3. In game click "Upgrades" Expected: FPS are a... Read more
[Lumin]Null Reference Errors appear when switching platforms with Animat...
Steps to reproduce:1. Create a new project2. Import the ML Unity Package3. Open and dock the Animation window4. Switch platforms to ... Read more
[Android] OBB build fails with accents in streaming assets filenames are...
Steps to reproduce:1. Open user attached project2. Make sure "Split Application Binary" is selected in the player settings3. Build o... Read more
TextMesh Pro text is visible outside the mask when its Text Component is...
How to reproduce:1. Open the "SampleScene" scene in the attached project Expected result: The text that says "THIS SHOULD NOT BE VIS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned