Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2018.2.0b7
Issue ID
1048844
Regression
No
TextMesh Pro text is visible outside the mask when its Text Component is inside RectMask2D nested in another RectMask2D
How to reproduce:
1. Open the "SampleScene" scene in the attached project
Expected result: The text that says "THIS SHOULD NOT BE VISIBLE" is not visible in the scene.
Actual result: The above-mentioned text is visible.
Reproducible with - 2017.1.0a1, 2017.1.4p2, 2017.2.3p1, 2017.4.5f1, 2018.1.5f1, 2018.2.0a1, 2018.2.0b9, 2018.3.0a2
Note: The issue is not reproducible with text which should be half visible, or when using built-in Text and Image components.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
BL_DC
Jul 16, 2018 06:46
We had a similar issue with the TMPro text not being clipped inside nested masks. In our case it was only occurring with text that is bold. If bold is turned off, our you use a bold font instead, it works as expected.