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0
votes
Fixed

UNET pooled objects are destroyed in Editor instead of being UnSpawned w...

Networking

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Sep 30, 2016

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Version/s: 5.4.0f3

STR:1. Open "offline" scene in the project attached2. Build and Run the scene3. On the build, Host a server4. Enter play mode in edi... Read more

0
votes
By Design

[WebGL] point and spot light not working in build

WebGL

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Sep 30, 2016

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Version/s: 5.4.1f1

-e: scene as a realtime spot and point light which are both not working in a webgl build--repro with 536, 541, 550 -repro:--open att... Read more

0
votes
Fixed

DepthTexture is renderred regardless of whether ScreenSpace Shadow is en...

Camera

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Sep 30, 2016

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Version/s: 5.4.1f1

Steps to reproduce a bug:1. Open the attached project (TestShadow.zip)2. Open the test.unity scene.3. Enter the play mode of the gam... Read more

0
votes
Won't Fix

NavMeshAgent's path glitches when turning where 2 platforms connect

AI

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Sep 30, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Download and open attached project2. Observe the route the Cylinder game object takes through the scene view E... Read more

0
votes
Duplicate

Anti-Aliasing turned on prevents shader with CommandBuffer.Blit from ren...

Shaders

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Sep 30, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Open user attached project (TIM_C Blit Working)2. Go to Project Settings --> Quality settings3. Turn on Ant... Read more

8
votes
Fixed

[Android] Unaccounted time in profiler

Android

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Sep 29, 2016

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Version/s: 5.4.0p1

Steps to reproduce:1) Create a new project2) Switch platform to android3) Make sure Bundle Identifier has been set up4) Enable Devel... Read more

3
votes
Fixed

[Mobile] Profile does not take Detailed memory samples from external dev...

Profiling

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Sep 29, 2016

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Version/s: 5.4.1f1

Reproduction Steps:1. Open "TestSampleTest.zip" project2. Build and deploy to iOS or Android device3. Attach profiler4. Take Detaile... Read more

4
votes
Fixed

[Linux Editor] Maximize on play doesn't expand the Game window

Linux

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Sep 29, 2016

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Version/s: 5.5.0xb2

When 'Maximize on Play' is checked, the game view doesn't expand when play mode is entered. Steps to reproduce:1) Create and open a ... Read more

0
votes
Duplicate

[PrecomputedRealtimeGI][Editor] Light changes after another scene is loa...

Global Illumination

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Sep 29, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project2. Open scene "00-Main" and run it3. Press "1" to additively load scene "01-Additive1"4.... Read more

2
votes
Not Reproducible

UNetWeaver - 5.5.0b4 with MonoUpdate failes to compile a project

Mono

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Sep 29, 2016

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Version/s: 5.3.4p5

UNetWeaver doesn't seem to work with the new class libraries. This may also be related to UnityTestTools. Read more

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