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NavMeshAgent's path glitches when turning where 2 platforms connect
Steps to reproduce:1. Download and open attached project2. Observe the route the Cylinder game object takes through the scene view E... Read more
Anti-Aliasing turned on prevents shader with CommandBuffer.Blit from ren...
Steps to reproduce:1. Open user attached project (TIM_C Blit Working)2. Go to Project Settings --> Quality settings3. Turn on Ant... Read more
[Android] Unaccounted time in profiler
Steps to reproduce:1) Create a new project2) Switch platform to android3) Make sure Bundle Identifier has been set up4) Enable Devel... Read more
[Mobile] Profile does not take Detailed memory samples from external dev...
Reproduction Steps:1. Open "TestSampleTest.zip" project2. Build and deploy to iOS or Android device3. Attach profiler4. Take Detaile... Read more
[Linux Editor] Maximize on play doesn't expand the Game window
When 'Maximize on Play' is checked, the game view doesn't expand when play mode is entered. Steps to reproduce:1) Create and open a ... Read more
[PrecomputedRealtimeGI][Editor] Light changes after another scene is loa...
Steps to reproduce: 1. Open attached project2. Open scene "00-Main" and run it3. Press "1" to additively load scene "01-Additive1"4.... Read more
UNetWeaver - 5.5.0b4 with MonoUpdate failes to compile a project
UNetWeaver doesn't seem to work with the new class libraries. This may also be related to UnityTestTools. Read more
Scene / Game view render malfunction after switch back from GI previews
Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more
[Billboard][MassPlaceTrees] Billboards are cut after mass placing more t...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached package;4. Open 'testBillboards' scene;5. Select Terrain game... Read more
[MAC] Unfreed allocations warning when "Save Assets" Window is shown
How to reproduce:1. Create a new project2. Enable "Verify Saving Assets" in Unity -> Preferences3. Create a material and change s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default