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Crash when IEnumerator returns nothing due to unreachable code
Steps to reproduce: 1. Open attached project 2. Open scene "Default" 3. Run it 4. Unity crashes Read more
[Animator] Enabling Animator which was disabled in animation crashes Unity
Update: fixed in 5.2.3p1 Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Run it 4. Select "BuggedAnimato... Read more
[Crash] Editor crashes when opening a particular scene MonoBehaviour::Sh...
Quick reproduction steps: 1. Open attached project "PolyglotUnity" --- Editor crashes immediately Alternative reproduction steps: 1... Read more
Memory is continuously allocated when running a build with 'V Sync Count...
Steps to reproduce: 1. Open the attached project 2. Build and run the only scene in the project 3. When running, open 'Task Manager... Read more
Crash in ForwardShaderRenderLoop::PerformRendering when switching to 'Cl...
Steps to reproduce: 1. Open attached project 2. Open 'scene1' 3. Bake lightmaps 4. Open scene view window, select 'Clustering' in t... Read more
[MultisceneEditing] Opening project with 2 or more scenes loaded prints ...
How to reproduce: 1. Create a new project 2. Create two or more scenes 3. Load them into hierarchy 4. Reopen the project => Notice e... Read more
UI Text disappears on editor focus change due to editor DLL
How to reproduce: 1. Open provided example project 2. Open Assets/TestScene.unity 3. Double-click "HUD" game object to bring it into... Read more
event UnityAction with SyncEvent returns UNetWeaver error
Steps to reproduce: 1) open the project 2) check console for error - project contains single C# script [SyncEvent] event UnityActio... Read more
LoadLevelAdditiveAsync loading finishes on quit in editor
Steps to reproduce: 1. open the project 2. play 'FirstScene' 3. click play again(to stop) check console for message indicating tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel