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0
votes
Fixed

[StandaloneBuild][Lighting] Loading scene from Asset Bundle breaks light...

Asset Loading

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Oct 05, 2015

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Version/s: 5.3.0b1

How to reproduce: 1. Open the attached project 2. Open BundleScene scene and build Lighting 3. Build asset bundle BugRepro->BuildBun... Read more

1
votes
Fixed

Crash when going to play mode after enabling "virtual reality supported"...

VR

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Oct 05, 2015

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Version/s: 5.2.1f1

Virtual reality enabled project crashes when entering play mode on mac book pro and some PCs (Windows 7). Read more

0
votes
Not Reproducible

Baked lighting from emissive surfaces is washed out in Unity 5.x

Progressive Lightmapper

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Oct 05, 2015

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Version/s: 5.3.0b1

Repro steps: 1) Open the project EmmisionUnity4 in Unity 4.6.x 2) Open the project EmmisionUnity5 in Unity 5.3.x 3) Notice the diffe... Read more

0
votes
Not Reproducible

[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash

Graphics - General

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Oct 05, 2015

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Version/s: 5.2.1p2

To Reproduce: 1. Open the attached project in the Editor and "CrashTestScene" scene. 2. Press play. 2. (Alternative) Clicking on the... Read more

0
votes
Fixed

Scene slots in NetworkManager and NetworkLobbyManager dont mark scene di...

Networking

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Oct 05, 2015

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Version/s:

When the scene slots on the NetworkManager ("online scene" and "offline scene") and NetworkLobbyManager ("lobby scene" and "play sce... Read more

0
votes
Fixed

[GLCORE][OSX] Creating script's component throws a series of errors OPEN...

Graphics - General

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Oct 05, 2015

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Version/s: 5.3.0b1

How to reproduce: 1. Create a new project 2. Create new empty game object 3. Add Component in inspector 4. Type a name (for instance... Read more

0
votes
Fixed

[MixedMode] Static object has dynamic and baked shadows at the same time

Global Illumination

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Oct 05, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Select "Cube" in hierarchy and move it 4. Notice that it ... Read more

0
votes
Fixed

[SpritePacker] Crash after packing multiple high res sprites

2D

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Oct 05, 2015

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Version/s: 5.2.1p2

Steps to reproduce: 1. Open attached project 2. Go to "Assets/Sprites/Backgrounds/FireArena" 3. Notice that there are multiple high... Read more

0
votes
By Design

ISerializationCallbackReceiver.OnBeforeSerialize is called every OnInspe...

Serialization

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Oct 05, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Open attached project 2. Create any game object 3. Attach 'TestCode.cs' script to it 4. Select the game obje... Read more

2
votes
Fixed

NetworkDiscovery object doesnt stop broadcast when destroyed.

Networking

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Oct 05, 2015

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Version/s:

The UNet HLAPI NetworkDiscovery object does not automatically stop broadcasting when destroyed. So if it is destroyed by a scene cha... Read more

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