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Error message is hardly readable because of the background colour
Steps to reproduce: 1. Have a serial key which has reached its max number of activations 2. Attempt to activate serial key in the ed... Read more
[MSBUG][UWP] Project with non-english name fails to build with .NET Nati...
Reproducible on 5.2, 5.3.4, 5.4.0. Repro steps: 1. Create a new project in Unity named "ใในใ". 2. Switch to WSA Universal 10 platfor... Read more
[Baked] Ambient lighting doesn't affect some mesh triangles if Baked GI ...
Steps to reproduce: 1. Open attached project 2. Open scene "LightmapTest2" 3. Open Lighting window and build lightmap 4. Notice tha... Read more
[WebGL][Win]AudioClip.length is multiplied by ~4.53 when loaded through WWW
Repro steps: 1) Open the project and Main.scene 2) Build and run it for WebGL 3) In the browser open up the Console 4) Notice the di... Read more
[Unet] Crash on MonoBehaviour::AddImageEffectCallbacksToManagers when ho...
Steps to reproduce: 1. Open project 2. Open "TESTSNECE" scene 3. Play in editor and press "LAN Host(H) button" Results: Editor cras... Read more
Accessing AnimationClip properties in runtime throws MissingMethodExcept...
Steps to reproduce: 1. Open attached project "783535.zip" 2. Open scene "repro" 3. Run it 4. Notice "False" printed in console. We ... Read more
Editor window resizes on relaunch if expanded through multiple screens
Steps to reproduce: 1. Open Unity project 2. Expand the editor window's size that it would be visible on multiple monitors 3. Close ... Read more
[Profiler] Taking a memory sample crashes the Android player on some pro...
To reproduce: 1) Open the attached project in last user message 2) Build to android device(probably iOS works too) 3) Try to take a ... Read more
Can't change material properties at runtime
-e: see title -repro: --open attached project (see user reply) --run in editor --notice cube changes on entering play mode --build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions