Search Issue Tracker
Incorrect TextMesh bounds cause incorrect frustum culling
Steps to reproduce:1. Open the attached project (frustumcullingtextmesh.zip)2. Open the Assets/main.unity scene3. Press play4. You w... Read more
[VideoPlayer][DX9] Video clip attached to Camera Front Plane is not rend...
When a video clip is attached to Camera Front Plane via the VideoPlayer component, it doesn't show up when DirectX 9 is used. Steps ... Read more
[Shape] Ping-pong emission can sometimes produce orphan emissions on the...
Repro steps:1. Open Bug scene from attached project.2. Press Play3. Observe how when the effect reaches the right side of the ping-p... Read more
[Main] Start gradient color is ignored in standalone player
1. Open Bug scene from attached project.2. Press play to preview particles. Observe how they have color on them.3. Create a standalo... Read more
FBX animations with rigs made with Maya and imported into Unity shake un...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Observe animating object Expected result: animation ... Read more
Major CPU spike in Release Builld when VR is disabled with SteamVR/OpenVR
Steps to reproduce:1. Download and open the attached project2. Build for Standalone3. Start Task Manager4. Start the build5. Press t... Read more
Method with [command] attribute targets wrong method on server/host when...
Steps to Reproduce:1. Launch 2 instances of the project.2. On one instance start host and client on another.3. Press client "Clicker... Read more
Unity Editor freezes when attempting to open scene with TextMesh Pro Ass...
To reproduce:1. Download attached project;2. Open "Release" scene; Expected result: Project scene loads normally with TextMesh Pro a... Read more
TypeLoadException once a multi-dimensional-jagged array is added to a class
Steps to reproduce:1. Open user attached project (KLRG Systems 2017)2. Open KLRG_Behaviour.cs which is in Assets/KLRG_System/Element... Read more
[Windows] Output is printed to logs one byte at a time on Windows
Output from the Editor/Player that goes to Editor.log or Player.log is printed one byte at a time. Steps to reproduce:1) Open the la... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal