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CanvasScaler is not refreshed when enabling Canvas and parent GameObject...
Reproduction steps: 1. Download project "CanvasScalerBugDemo.zip" and open in Unity 2. Select scene "Master" 3. Enter "Play" mode 4.... Read more
Scriptable Objects execution order is ignored
How to reproduce: 1. Open the "ScriptableObjectOrder" project 2. Open the Main scene 3. Enter Play mode 4. Look at the console in wh... Read more
Terrain becomes invisible when zooming out
To reproduce: 1.Create new Unity project 2.Create a terrain in the hierarchy 3.Observe in the scene window that it is visible 4.Try ... Read more
Skinned Mesh Renderer property Bounds does not change in Optimized Mesh ...
Reproduction steps: 1. Download project "561p2Test.zip" and open in Unity 2. Select scene "test" 3. Enable "Play" mode 4. Select obj... Read more
Unity crash at "_platform_memmove$VARIANT$Haswell" when attempting to o...
To reproduce: 1. Open attached Unity project "BytesDownloaded_553.zip" 2. Window --> Profiler 3. Click Load 4. Load "ProfilerOutput.... Read more
ParticleSystem.Emit() ignores timeline when using startColor gradient or...
How to reproduce: 1. Open user-supplied project 2. Load scene "TestScene" 3. Enter Play mode 4. Observe the Game view Expected resu... Read more
Wrong value of alpha, shows 0.24706 when it suppose to be 0.5
Steps to reproduce: 1) Download attached project 'Texture2DAlphaIssue.zip' and open in Unity 2) Build '0' scene 3) Download Renderd... Read more
There's no gap or 'Add Track' button on the bottom of the 'Tracks' GUI i...
Steps to reproduce (or look at the attached image): 1. Create a new Unity project 2. Select any object in the Hierarchy 3. Add 'Time... Read more
Camera.targetTexture is not updated from OnPreRender to OnPostRender
Steps to reproduce: 1) Download attached project 'PostProcess.zip' and open in Unity 2) Open 'testScene' and press Play Target text... Read more
[Android] After selecting and deselecting an InputField in the app, Vide...
Reproduction steps: 1. Open the attached project; 2. Build the scene "Test" on a device; 3. Open the built app on a device; 4. Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException