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Crash when animation states are copied on "CollectPPtrs"
1. Open attached "Testas" unity project. 2. Go to "Assets > Animazioni > player > idling > notmoving_noequip". 3. Select all animati... Read more
Null reference on empty NetworkBehaviour.Awake method
To reproduce: 1. Open attached project 2. Open the scene "OfflineScene" 3. Play it 4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.... Read more
Character Controller Physics cause capsule to be thrown in the air when ...
When the character controller is penetrating another collider, moving it outside of the collider can sometimes cause the character ... Read more
Slow compilation times when many ClientRpc or Command functions declared
Slow project compilation times when many ClientRpc or Command functions declared. When there are many ClientRpc and/or Command func... Read more
[Substances] In linear color space after calling RebuildTextures() on a ...
Reproduction steps: 1. Open attached project "RebuildInstanceBug" 2. Open scene "bug" 3. Observe the Game window 4. Enter Play mode ... Read more
JsonUtility fails to deserialize collections
To reproduce: 1. Open project 2. Press "play" 3. Observe that the object is deserialized succesfully, but the list isn't. Read more
Headers in an iOS framework cannot be found when building Xcode project
To Reproduce: 1. Build the attached project and run the Xcode project. 2. It fails because none of the headers files from 'AmazonAd... Read more
Calling AudioSource.Play in Animation Event crashes Unity
Steps to reproduce: 1. Open attached project 2. Open scene "/Scene/AnimationEventBug" 3. Open Animation window and select "03_child... Read more
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