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[XR][Oculus GO][Oculus Quest] texture and Unity splash screen flickering...
To reproduce: 1. Open QA attached project "Graphics_Blit-20190530T103235Z-001.zip" 2. Build and run for Oculus Quest with Stereo Ren... Read more
[IL2CPP] "goto" fails to jump to specified label in Unity Player
When the C# script is written in a certain way, a goto would not jump to the specified label and fall through instead. Only IL2CPP i... Read more
Display.SetRenderingResolution does not work
How to reproduce: 1. Open attached project "New Unity Project (2).zip" 2. Build the project 3. Run the build 4. Select any other res... Read more
Facebook SDK does not have the option for switching to the newest availa...
How to reproduce: 1. Create a new Unity project with Facebook-Games Support module installed 2. Open Edit > Project > Player Setting... Read more
UnsafeUtility:MemCpy crash In build when using 'Medium' and 'Low' Manage...
Steps to reproduce: 1. Open QA-Supplied project ("Reproduction 1156527.zip") 2. Check if the Project Settings - > Player -> Other se... Read more
[GLES2][PostProcessing] Invalid pass number for Graphics.Blit error is b...
To reproduce: 1. Import Corridor Lighting Example from asset store 2. Switch to iOS or Android platform and Graphics API to GLES2 3... Read more
System.DateTime causes ArgumentOutOfRangeException in Windows Standalone...
How to reproduce: 1. Open the attached project 2. Build the project 3. Make sure your Windows system language is set to "Thai" 4. Ru... Read more
Perforce Integration re-adds deleted files
How to reproduce: 1. Create a new project and set it up to use Perforce version control 2. Submit the project 3. In the Packages fol... Read more
Move tool glitches when using Vertex snapping
How to reproduce: 1. Open the attached 'New Unity Project.zip' project 2. Open 'SampleScene' and select 'Cube(1)' 3. Make sure that ... Read more
Serialized Property has an incorrect name in the Inspector Window
How to reproduce: 1. Open user-supplied project 2. Open "SampleScene" Scene 3. Select "GameObject" GameObject 4. In Project Window o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph