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0
votes
Fixed

RequireComponent Attribute throws an error with UnityEngine.AI

Scripting

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Nov 30, 2016

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Version/s: 5.5.0f2

"[RequireComponent(typeof(UnityEngine.AI.NavMeshAgent))]" in the script throws an error to Console when attaching Game Object.It fai... Read more

2
votes
Fixed

[Mobile] Texture2DArray does not show textures on mobile devices

Mobile

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Nov 30, 2016

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Version/s: 5.4.2p4

Reproduction Steps:1. Open project2. Run project in editor3. Notice that Plane has some textures4. Build to iOS device5. Notice that... Read more

0
votes
Fixed

[Android] Application crash after 2nd launch if Development Build is ena...

Android

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Nov 30, 2016

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Version/s: 5.4.3f1

Steps to reproduce: 1) Download attached project 'LandScapeL.zip' and open in Unity2) Make sure Development Build is enabled3) Build... Read more

1
votes
Fixed

Particle System Lights Module does not generate lights if particle posit...

Shuriken

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Nov 30, 2016

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Version/s: 5.5.0f2

Steps to reproduce:1. Open User's attached project2. Press Play Expected behavior: both Particle Systems generate LightsActual resul... Read more

0
votes
Won't Fix

Windows Build Crashes when project is imported from newer version, physx...

Deployment Management

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Nov 30, 2016

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Version/s: 5.5.0f2

When building for WINDOWS 64bit, after build is complete and launched, build crashes if project was previously on a newer version of... Read more

0
votes
Fixed

Motion vectors return wrong values if Shaders have "_Render_Camera_Motio...

VR

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Nov 29, 2016

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Version/s: 5.5.0f2

1. Open the attached project2. Open the "Scene" scene3. Open the "StereoMotionVectorsTest.cs" script4. Line 52 - 62, uncomment the c... Read more

0
votes
By Design

Geometry flickering based on camera location

Progressive Lightmapper

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Nov 29, 2016

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Version/s: 5.5.0f2

BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more

4
votes
By Design

AudioMixer values get reset between Awake() and Start()

Audio

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Nov 29, 2016

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Version/s: 5.4.3f1

To reproduce:1. Open user's attached project ("SoundManagerFix.zip")2. Paste these lines into the Start() function:float test = -1f;... Read more

2
votes
Fixed

camera.SetStereoProjectionMatrix disables stereo

XR SDK

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Nov 29, 2016

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Version/s: 5.5.0f2

Reproduction steps:1. Open my attached project ("case856137_test")2. Open the Main scene3. Enter Play mode Expected: As we didn't di... Read more

0
votes
By Design

Camera.stereoActiveEye returns default eye (left) if called through OnPr...

VR

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Nov 29, 2016

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Version/s: 5.5.0f2

Reproduction steps:1. Open the attached project2. Enable VR support if it is not.3. Open "Scene" scene4. Enter Playmode Expected res... Read more

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