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RequireComponent Attribute throws an error with UnityEngine.AI
"[RequireComponent(typeof(UnityEngine.AI.NavMeshAgent))]" in the script throws an error to Console when attaching Game Object.It fai... Read more
[Mobile] Texture2DArray does not show textures on mobile devices
Reproduction Steps:1. Open project2. Run project in editor3. Notice that Plane has some textures4. Build to iOS device5. Notice that... Read more
[Android] Application crash after 2nd launch if Development Build is ena...
Steps to reproduce: 1) Download attached project 'LandScapeL.zip' and open in Unity2) Make sure Development Build is enabled3) Build... Read more
Particle System Lights Module does not generate lights if particle posit...
Steps to reproduce:1. Open User's attached project2. Press Play Expected behavior: both Particle Systems generate LightsActual resul... Read more
Windows Build Crashes when project is imported from newer version, physx...
When building for WINDOWS 64bit, after build is complete and launched, build crashes if project was previously on a newer version of... Read more
Motion vectors return wrong values if Shaders have "_Render_Camera_Motio...
1. Open the attached project2. Open the "Scene" scene3. Open the "StereoMotionVectorsTest.cs" script4. Line 52 - 62, uncomment the c... Read more
Geometry flickering based on camera location
BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more
AudioMixer values get reset between Awake() and Start()
To reproduce:1. Open user's attached project ("SoundManagerFix.zip")2. Paste these lines into the Start() function:float test = -1f;... Read more
camera.SetStereoProjectionMatrix disables stereo
Reproduction steps:1. Open my attached project ("case856137_test")2. Open the Main scene3. Enter Play mode Expected: As we didn't di... Read more
Camera.stereoActiveEye returns default eye (left) if called through OnPr...
Reproduction steps:1. Open the attached project2. Enable VR support if it is not.3. Open "Scene" scene4. Enter Playmode Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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