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Regression: since 5.6.0a6 and in 5.6.0b3 the Sprite rendering order is c...
The problem is with 2DPlatformer package from AssetStore (https://www.assetstore.unity3d.com/en/#!/content/11228) Regression from 5.... Read more
"Can't add script behaviour ..." message when trying to add a script fro...
Steps to reproduce:1. Open the attached project (Add Component Bug.zip)2. Open the Assets/Test.unity scene3. Run Unity4. Observe a m... Read more
Box for multiline tooltips isn't sized correctly when hovering mouse ove...
To reproduce:1.Download and Open attached project2.Open user created editor window by going to Menu->Tooltip Bug ->MyWindow3.H... Read more
Dragging GUISkin asset to the Hierarchy causes a crash in UnityEditorInt...
When .guiskin is from the Assets folder to the Hierarchy, Unity crashes as soon as the boundaries of Hierarchy are entered. Steps to... Read more
[CustomEditor (typeof(StateMachineBehaviour), true)] does not create a c...
Reproduction steps:1. Open my attached project ("case_867121-test")2. Open the Animator window3. Select the "New State" state Expect... Read more
When the program "PLAYS.TV" is turned on, the built game crashes after c...
Reproduction steps:1. Open the program "AMD Gaming Evolved" and especially "PLAYS.TV" program;2. Create the new project;3. Save the ... Read more
[Android] Multithreaded Rendering along with Trail Renderer causes appli...
Steps to reproduce: 1) Download attached project 'CrashSceneSwitch.zip' and open in Unity2) Open 'demo' scene3) In Hierarchy, find o... Read more
SpeedTree's MaterialPropertyBlock is overriden when wind animation is ap...
To reproduce:1. Open attached project BugReport.zip2. Open "BugReport" scene. (if 5.4 or older version is used, then SpeedTree looks... Read more
[iOS] All iOS builds fail when using Mono2x since Unity 5.6.0b3
Steps to reproduce:1) Create a new project.2) Build for iOS with Mono2x API. Several similar error messages pop up in the console:Cr... Read more
MD and Xamarin autocomplete does not work with scripts within symlinked ...
To reproduce:1. Open project2. Open 'TestB.cs' which is in 'Symlinked' folder3. Call doSomething using the TestA instance Expected: ... Read more
All about bugs
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