Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b4
Issue ID
867012
Regression
Yes
Dragging GUISkin asset to the Hierarchy causes a crash in UnityEditorInternal.InternalEditorUtility.HierarchyWindowDrag
When .guiskin is from the Assets folder to the Hierarchy, Unity crashes as soon as the boundaries of Hierarchy are entered.
Steps to reproduce:
1) Open the attached project.
2) From the Assets folder, drag the 'New GUISkin' asset into the Hierarchy tab.
Unity crashes in UnityEditorInternal.InternalEditorUtility.HierarchyWindowDrag.
Reproduced on:
5.6.0b3, 5.6.0b1, 5.6.0a6 (first introduced)
Did not reproduce:
5.6.0a5, 5.6.0a1, 5.5.0p3
Tested on macOS Sierra 10.12.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor Analysis is not marked dirty when the save file is deleted even after reopening the Project Auditor window
- “Shader Graphs” text in the blackboard is hard to see
- "NullReferenceException" error is thrown when changing input field focus via script with custom validation
- The Tables in the Project Auditor’s Assemblies, and Precompiled Assemblies tabs does not scale with the Project Auditor window size which leads to unused empty space and bigger scrollbars in the tables
- Tile Palette button with longer Palette name is misaligned and cut-off when Tile Palette Clipboard overlay is resized
This is a duplicate of issue #858462