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Physics spikes when rigidbody contains a lot of children with non-physic...
Steps to reproduce: 1. Open attached project "790680.zip" 2. Open scene "repro" 3. Open profiler 4. Run it 5. Once Ball touches ter... Read more
[Linux] Builds crash if Graphics API is set to auto
Steps to reproduce: 1) Open the project attached by user (works with any project). 2) Make sure that 'Auto Graphics API for Linux' i... Read more
Unity is not responding when trying to quit in headless mode
To reproduce: 1. Download attached project 2. In the terminal run command: "/Applications/Unity5.3.4p4/Unity.app/Contents/MacOS/Unit... Read more
[Shuriken/WebGL] Particles ignore collider in WebGL
Steps to reproduce: Project: 1. Open attached project 2. Open the 'DemoScene2D' scene in 'Assets/WeatherMaker/Demo/' 3. Build and R... Read more
[tvOS] PlayFullScreenMovie broken on Apple TV
To Reproduce: 1. Build and run the attached project on an Apple TV. 2. Click PlayVideoMinimal to play a video (or any other mode). ... Read more
Lightmaps for objects far away from transform origin have artefacts
Workaround: assign a http://docs.unity3d.com/Manual/LightmapParameters.html to the distant mesh and set pushoff to a higher value. T... Read more
[Bugreporter][Windows]Backslashes in path are shown only in auto-attachm...
1. What happened If Unity crashes, auto-attached files are shown with backslash in path (like D:\FTP5.4b15\.....). Manually attache... Read more
[GI][OSX] Spot light bounce intensity inconsistent between Win and OSX
Spot light bounce intensity is inconsistent between Windows & OSX (Windows appears to be correct) when spot light has narrow angle. ... Read more
iOS: "Shader compilation failed" error in the log
- Create new empty project - Build it for iOS (with any backend Mono or IL2CPP) - Run on a device - See an error in the xCode log (f... Read more
[iOS] Crash with 'gpus_ReturnGuiltyForHardwareRestart' when running GLES...
To Reproduce: 1. Build and run the linked project (see comment) on GLES2 or GLES3. 2. Switch the scenes by clicking the "Next Scene... Read more
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