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Clicks and movements with mouse in the editor causes barely visible whit...
Reproduction steps: 1. Open attached Unity project. 2. Open and play "Assets\scenes\TestMaskScroll" scene. 3. Click and hold left mo... Read more
[Crash] Switching shaded mode from 'Shaded' to 'Lit Clustering' Caused t...
Steps to Repro: 1. Open project supplied 2. Open scene 'mex_base_001_pd' 3. Open Lighting (Window > Lighting) 4. If there is a ligh... Read more
[OSX] Broken wireframe anti-aliasing in the Editor on all non-transparen...
The materials on our standard primitives gives a low-quality impression because the lines alias a lot. See picture https://gyazo.co... Read more
Sprite preview window shows ETC2 instead ETC1
Sprite preview window shows ETC2 instead ETC1 when it's override with ETC1+alpha format. Read more
Game object throws physics error message on Windows Store Apps
Reproduction steps: 1. Build & run the attached project to Windows Store Apps 2. See exceptions are printed into the console: Atte... Read more
[Editor][MassPlaceTrees] Inputting huge value to Number Of Trees field d...
Steps to reproduce: 1. Open attached project and "test.unity" scene; 2. Select Terrain gameobject in the Hierarchy view; 3. Go to I... Read more
Win+D shortcut and MonoDevelop causes inspector window to resize
1. Create new project and add new C# script, make sure that layout is reset to Default 2. Open said script in MonoDevelop and switch... Read more
[SceneView] Transform gizmos position is inconsistent relatively to Terr...
Steps to reproduce: 1. Open Unity; 2. Open attached project and "test.unity" scene; 3. Notice that in the scene there is Terrain ga... Read more
[Material] Render Queue value is not updated until shader is changed and...
A materials render queue value is not updated when its shader is edited and saved, only after the material's shader has been changed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains