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0
votes
By Design

Physics spikes when rigidbody contains a lot of children with non-physic...

Physics

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Apr 21, 2016

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Version/s: 5.4.0b15

Steps to reproduce: 1. Open attached project "790680.zip" 2. Open scene "repro" 3. Open profiler 4. Run it 5. Once Ball touches ter... Read more

0
votes
By Design

[Linux] Builds crash if Graphics API is set to auto

Linux

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Apr 21, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) Open the project attached by user (works with any project). 2) Make sure that 'Auto Graphics API for Linux' i... Read more

0
votes
Fixed

Unity is not responding when trying to quit in headless mode

Editor - Other

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Apr 21, 2016

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Version/s: 5.3.4p4

To reproduce: 1. Download attached project 2. In the terminal run command: "/Applications/Unity5.3.4p4/Unity.app/Contents/MacOS/Unit... Read more

0
votes
Fixed

[Shuriken/WebGL] Particles ignore collider in WebGL

WebGL

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Apr 21, 2016

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Version/s: 5.3.4f1

Steps to reproduce: Project: 1. Open attached project 2. Open the 'DemoScene2D' scene in 'Assets/WeatherMaker/Demo/' 3. Build and R... Read more

0
votes
Fixed

[tvOS] PlayFullScreenMovie broken on Apple TV

tvOS

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Apr 21, 2016

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Version/s: 5.4.0b16

To Reproduce: 1. Build and run the attached project on an Apple TV. 2. Click PlayVideoMinimal to play a video (or any other mode). ... Read more

2
votes
Won't Fix

Lightmaps for objects far away from transform origin have artefacts

Progressive Lightmapper

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Apr 21, 2016

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Version/s: 5.3.4f1

Workaround: assign a http://docs.unity3d.com/Manual/LightmapParameters.html to the distant mesh and set pushoff to a higher value. T... Read more

0
votes
Fixed

[Bugreporter][Windows]Backslashes in path are shown only in auto-attachm...

Bugreporter

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Apr 21, 2016

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Version/s: 5.4.0b15

1. What happened If Unity crashes, auto-attached files are shown with backslash in path (like D:\FTP5.4b15\.....). Manually attache... Read more

0
votes
By Design

[GI][OSX] Spot light bounce intensity inconsistent between Win and OSX

Progressive Lightmapper

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Apr 21, 2016

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Version/s: 5.4.0b16

Spot light bounce intensity is inconsistent between Windows & OSX (Windows appears to be correct) when spot light has narrow angle. ... Read more

0
votes
Won't Fix

iOS: "Shader compilation failed" error in the log

iOS

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Apr 21, 2016

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Version/s: 5.4.0b16

- Create new empty project - Build it for iOS (with any backend Mono or IL2CPP) - Run on a device - See an error in the xCode log (f... Read more

3
votes
Fixed

[iOS] Crash with 'gpus_ReturnGuiltyForHardwareRestart' when running GLES...

iOS

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Apr 21, 2016

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Version/s: 5.4.0b16

To Reproduce: 1. Build and run the linked project (see comment) on GLES2 or GLES3. 2. Switch the scenes by clicking the "Next Scene... Read more

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