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Intellisense stops working on new scripts
Windows 10Unity 2018.2.0b7Visual Studio 2017 Steps to repro:1) Open an existing project (that has scripts) in 2018.2.0b7 (on a windo... Read more
UIToolkit with UIDocument - InvalidOperationException
1. What happened- Changing any value to any VisualElement in UIBuilder or via scripts creates an error (Invalid Operation Exception,... Read more
AddComponent<AudioSource> fails on iOS device (IL2CPP
To reproduce:1. Open attached project2. Build and run on iOS3. Notice the error "AddComponent asking for "AudioSource" which is not ... Read more
Disabled state of a MonoBehaviour is saved even when the Inspector chec...
Reproduction steps:1. Open attached project "Enabled.zip" and scene "SampleScene"2. In Hierarchy window, select "GameObject"3. In In... Read more
The Rendering color of the GameObject with SpriteRenderer is wrong when ...
How to reproduce:1. Open the “SpriteRendererColor“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe Game View Expected r... Read more
[Android] Light2D visuals stacking over frames when using RenderGraph
Reproduction steps:1. Open the attached “repro_IN-115643“ project2. Connect your Android device3. Open the build settings (“File → B... Read more
Reimport all operation crashes Unity
Reproduced only once. 1. Open attached project2. Reimport All==>Unity crashes Read more
Altering Mass on a Rigidbody with multiple child colliders causes positi...
Steps to reproduce: 1. Open attached project "775001.zip"2. Open scene "repro"3. Select "MeshBox (1)" in hierarchy and notice that i... Read more
Greyed out objects in the scene gain extra color and brightness when Sce...
Steps:1. Open attached project2. Load Level2 scene3. Untoggle "Scene Light" and "Skybox" toggles in scene view toolbar4. Select "Env... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open