Search Issue Tracker

0
votes
Won't Fix

Changing main monitor pushes floating editor windows to another, possibl...

Window management

-

May 02, 2016

-

Version/s: 5.3.4p5

Preparing machine for repro: 1. Two monitors 2. Make sure that first monitor is also main monitor Note: This isn't a requirement - ... Read more

1
votes
Won't Fix

Mask component doesn't add Image component in spite of dependency

UI

-

May 02, 2016

-

Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "scrollRectAndMask" 2. Open "repro" scene 3. Navigate Canvas>Panel>GameObject in hierar... Read more

0
votes
Not Reproducible

[Editor] Compute shader extension/icon not shown whe creating a compute ...

Scene Hierarchy

-

May 02, 2016

-

Version/s: 5.5.0a1

To Reproduce: 1. In any project create a Compute Shader file ('Create/Shader/Compute Shader'). 2. Observe that unlike when creating... Read more

0
votes
Fixed

[iOS] iOS Trampoline extern "C" doesn't work with Objective C

Mobile

-

May 02, 2016

-

Version/s: 5.3.4p5

Reproduction Steps: 1. Open "Case793420" project 2. Enter valid Player Settings > Automatic Signing TeamID 3. Enter valid Player Set... Read more

0
votes
Not Reproducible

[LayoutGroup] Undoing parenting to layout group doesn't fully restore Re...

UI

-

May 02, 2016

-

Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. In hierarchy, expand canvas 4. Select "Image" and drop it onto... Read more

0
votes
Fixed

ScrollRect vibrates with small, world space UIs

UI

-

May 02, 2016

-

Version/s: 5.4.0b15

Reproduction steps: 1. Open attached "scrollrect_repro" Unity project. 2. Open and play "ScrollRect-UnitysVersion" scene. 3. Press ... Read more

1
votes
Won't Fix

Floating window is not affected by monitor scale while context menu is

Window management

-

May 01, 2016

-

Version/s: 5.4.0b16

Steps to reproduce: 1. Open attached project and set editor layout to default 2. Set scale of one of the monitor's to 150% (the scal... Read more

1
votes
Not Reproducible

[Metal]When using the cardboard SDK on iOS, one eye doesn't work on meta...

iOS

-

May 01, 2016

-

Version/s: 5.4.0b16

To reproduce: 1. Open attached project 2. Build it to iOS and run on metal 3. Use the "Dist.Correction Mode" button Notice that one ... Read more

0
votes
Postponed

Data gets corrupted after passing it into a static method of the same st...

Mono

-

May 01, 2016

-

Version/s: 5.3.4f1

Steps to reproduce: 1) Extract and open the project attached by user (Corruption_Test.zip). 2) Open scene 'corruption.unity'. 3) Pre... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.