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[Edge] input axis lags and gets stuck
-e: the input on Edge(38) is sometimes laggy and the axis might even get stuck --it works way better on Chrome(55) and Firefox(51) ... Read more
[iOS] Setting Logging to 'Full' in PlayerSettings results in 'Stacktrace...
If the Logging option is set to Full, 'Stacktrace is not supported on this platform.' error messages are displayed when printing ass... Read more
[MetalEditor] GameView rendering broken and "GL.End requires material.Se...
DephtOfField effect (or other SM5.0 style shaders) break rendering in Metal Editor. Technically it's not a regression (since Metal ... Read more
Missing vertex function overload when using tesselation function in Surf...
When using a tessellation function, surface shaders will not allow the override of the custom vertex function which provides support... Read more
Nested canvas is flickering when it has a moving child and an off-screen...
Reproduction steps: 1- Open the reproduction project (868994_reproduction.zip). 2- Build and run for standalone. 3- Observe all chil... Read more
Trying to build AssetBundles on WSA platform which module is not loaded ...
How to reproduce: 1. Open the attached project 2. Select Crawl folder 3. In menu go to Build -> Build All Bundles in Folder Result: ... Read more
"VR* does not exist in the current context" error when building for Linux
Steps to reproduce: 1. Open the attached project 2. Go to build settings 3. Make sure that: 3.1. Platform is PC, Mac & Linux standal... Read more
Newly declared arrays become null when attached to gameObject script is ...
To reproduce: 1.Download and open attached project 2.Attach Behav script to Main Camera object 3.Open Behav script and uncomment de... Read more
[Android] Application crash on signal 11 (SIGSEGV) after changing VR mod...
Steps to reproduce: 1) Download attached project 'Unity560test.zip' and open in Unity 2) Build and run project on a device 3) After ... Read more
HideFlags.NotEditable doesn't set created prefab's components to not edi...
To reproduce: 1.Download and open attached project 2.Go to Scene "Scene" 3.Enter Play mode 4.Exit Play mode 5.Click on Prefab objec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window