Search Issue Tracker

3
votes
Postponed

[Edge] input axis lags and gets stuck

WebGL

-

Jan 10, 2017

-

Version/s: 5.5.0p3

-e: the input on Edge(38) is sometimes laggy and the axis might even get stuck --it works way better on Chrome(55) and Firefox(51) ... Read more

2
votes
Fixed

[iOS] Setting Logging to 'Full' in PlayerSettings results in 'Stacktrace...

iOS

-

Jan 10, 2017

-

Version/s: 5.4.2f2

If the Logging option is set to Full, 'Stacktrace is not supported on this platform.' error messages are displayed when printing ass... Read more

0
votes
Fixed

[MetalEditor] GameView rendering broken and "GL.End requires material.Se...

Shaders

-

Jan 10, 2017

-

Version/s: 5.6.0b3

DephtOfField effect (or other SM5.0 style shaders) break rendering in Metal Editor. Technically it's not a regression (since Metal ... Read more

7
votes
By Design

Missing vertex function overload when using tesselation function in Surf...

Shaders

-

Jan 10, 2017

-

Version/s: 5.6.0b3

When using a tessellation function, surface shaders will not allow the override of the custom vertex function which provides support... Read more

1
votes
Won't Fix

Nested canvas is flickering when it has a moving child and an off-screen...

uGUI

-

Jan 10, 2017

-

Version/s: 5.4.4f1

Reproduction steps: 1- Open the reproduction project (868994_reproduction.zip). 2- Build and run for standalone. 3- Observe all chil... Read more

0
votes
Fixed

Trying to build AssetBundles on WSA platform which module is not loaded ...

Asset and Scene Management

-

Jan 10, 2017

-

Version/s: 5.5.0p4

How to reproduce: 1. Open the attached project 2. Select Crawl folder 3. In menu go to Build -> Build All Bundles in Folder Result: ... Read more

3
votes
Fixed

"VR* does not exist in the current context" error when building for Linux

Scripting

-

Jan 10, 2017

-

Version/s: 5.5.0f3

Steps to reproduce: 1. Open the attached project 2. Go to build settings 3. Make sure that: 3.1. Platform is PC, Mac & Linux standal... Read more

0
votes
Fixed

Newly declared arrays become null when attached to gameObject script is ...

Inspector Functionality

-

Jan 10, 2017

-

Version/s: 5.5.0p3

To reproduce: 1.Download and open attached project 2.Attach Behav script to Main Camera object 3.Open Behav script and uncomment de... Read more

1
votes
Fixed

[Android] Application crash on signal 11 (SIGSEGV) after changing VR mod...

Android

-

Jan 10, 2017

-

Version/s: 5.6.0b3

Steps to reproduce: 1) Download attached project 'Unity560test.zip' and open in Unity 2) Build and run project on a device 3) After ... Read more

0
votes
By Design

HideFlags.NotEditable doesn't set created prefab's components to not edi...

Scene Management

-

Jan 10, 2017

-

Version/s: 5.4.3f1

To reproduce: 1.Download and open attached project 2.Go to Scene "Scene" 3.Enter Play mode 4.Exit Play mode 5.Click on Prefab objec... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.