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[TerrainComponent] 'Height' scalebar disappears when resizing Inspector ...
Steps to repro: 1. Open Unity; 2. Create new project and scene; 3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain); 4.... Read more
[RotationBySpeed, SizeBySpeed] Should have "speed range" disabled in the...
The "by speed" modules (rotation by speed, size by speed, etc.) are not affected by "speed range" and as such should have it disable... Read more
In AnimatorController, when renaming a state, transitions are not rename...
Create an animator controller with two states Create a transition between the two states Look at name of transition Rename one state... Read more
Undo operation in a substate machine moves focus back to base layer
Create an animator controller Create a substate machine In Substate machine, create a new state Press Undo --> Focus goes back to b... Read more
Tree object is always created in the active scene in hierarchy instead o...
Steps to reproduce: 1. Create project and create multiple scenes in it (attached project has them already) 2. Right click on the any... Read more
[PrecomputedRealtime][Build] Objects are overexposed if scene is loaded ...
Steps to reproduce: 1. Open attached project "Lights.zip" 2. Open scene "B" 3. In Lighting tab make sure that Precomputed Realtime ... Read more
Reordering of items by drag&drop in 'Scenes in Build' list looks weird
1. Add several scene into 'Scenes in Build' list (File -> Build Settings) 2. Drag&Drop the last scene in the list to the beginning o... Read more
[Windows] Built project won't run on standalone
steps to repro. 1. Open downloaded project. 2. Open AirStream scene 3. Go to File > build 4. Run built file. Read more
[iOS] Keyboard inputfield stays on screen when switching between single ...
1. Open attached project 2. Build to iOS 3. Click on first inputfield 4. Click on second inputfield 5. Close keyboard 6. Inputfield ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects