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UI Child (prefab) graphics are visible when the parent is disabled if it...
How to reproduce:1. Open the attached project2. Open "test" scene( there is Panel ( with "Vertical group layout" component) it has t... Read more
Audio output selection window doesn't show all created child groups
How to reproduce:1. Open the attached project2. Open "AudioBug" scene (where Audio Source component is added to Directional Light, N... Read more
Standalone builds failing with Editor scripts nested inside of Standard ...
To reproduce this bug: 1. Open the attached project2. Notice Editor folder being in: Standard assets/Some Package/Editor folder3. Tr... Read more
The "#include" directive doesn't take the #ifdef/#endif into account for...
The preprocessor doesn't take into account the #if/ifdef guards for the #include directives which makes the material keywords/multic... Read more
ScrollBar will position itself to the bottom of the content when items a...
To reproduce:1. Open attached project2. Open BUG scene3. Press play4. Press Add 105. Notice that when items are added scroll bar han... Read more
Dragging & dropping of multiple assets between change lists is not worki...
To Reproduce: 1. Connect to Perforce repo/sandbox. 2. Add a new change list. 3. Open 'Version Control' window, select multiple files... Read more
Object with diffuse shader casting shadows as cutout (beast)
Object using a diffuse shader is casting cutout shadows when lightmapped. Read more
Collider.raycast from a non-convex mesh collider causes crash
MeshCollider.Raycast causes a crash, when called by a non-convex mesh collider with a dynamic rigidbody. To reproduce:1. Open repro2... Read more
User can not right-click on the player icon in task bar to close it (XP ...
Maybe this is intentional design, but user can not right-click on the player icon in task bar to close the Windows Player. User has ... Read more
Player is visible in background only when releasing the ALT
Player is visible in background only when releasing the ALT button. Maybe this is intentional design, but when ALT+Tab'ing through d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered