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Two particle effect draw calls do not batch together
Repro steps:1. Run scene in attached ParticleBatching.zip2. After a few seconds click Enable in the Frame Debugger3. In the Transpar... Read more
The Editor is failing to check the CacheServer when increasing AssetPost...
How to reproduce:1. Download attached project (Ensure that CacheServer is enabled in the editor, I have reproduced using Local Mode)... Read more
TextureImporter.streamingMipmapsPriority always returns 1
Reproduction steps:1. Open attached project "BugReport_TextureImporter_StreamingMipmapsPriority.zip";2. Select Assets/Streaming_3;3.... Read more
Calling Transform.SetParents resets localPosition of the UI GameObject
Reproduction steps:1. Open the attached project "UIBugRepro.zip";2. Open the repo.unity scene;3. Enter a play mode; Expected results... Read more
Console Spamming Message: "InputEventData event is too big! (increase kM...
The console spams the following error: InputEventData event is too big! (increase kMaxInputEventSizeInBytes) I can only reproduce th... Read more
.NET Standard 2.0 API Compatibility creates com.unity.package-manager-ui...
Steps to reproduce:1. Open the attached project (New Unity Project (15).zip)2. Open the project root folder3. Observe the com.unity.... Read more
Visual Studio doesn't autocomplete when pressing [ or ]
To reproduce: 1. In a new project, open any script with Visual Studio 20172. Create a class field float[] array;3. Try writing "arr"... Read more
NullReferenceException is thrown when Vanilla.Biome+SerializedArray is p...
How to reproduce:1. Open attached Unity project "Biomes"2. Load scene "Test"3. Select Tester in the Hierarchy4. Press "Add Runtime F... Read more
[macOS] [Player] Garbage collector crash with 'mono_jit_runtime_invoke'
Reproduction steps:1. Open and run the attached 'macOS.zip' application.- Crash. (If the application doesn't crash)2. Restart a PC.3... Read more
Frame Buffer Alpha not being provided with full or correct info
How to reproduce:1. Download attached the project file2. Either build a new exe or use the existing Test.exe3. Run chosen .exe4. Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject