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0
votes
Fixed

When using Scoreloop API in current release, it crashes on

Blackberry

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Mar 03, 2014

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Version/s: 4.3.4f1

1) What happened When using Scoreloop API in current release, it crashes on device after 20 seconds. 2) How can we reproduce it usi... Read more

0
votes
Fixed

Editor issues with dx9 and Intel HD graphics

Graphics - General

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Mar 18, 2014

-

Version/s: 5.0.0a2

Tested and reproduced on Unity 4.3.3f1, 4.3.4f1, 4.5.0b5, 5.0.0a2; Editor hangs when launching it with DirectX 9 on PC or tablet wh... Read more

0
votes
Fixed

Activating the Audio Profiler spawns "&other != this" error messages at ...

Profiling

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Mar 18, 2014

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Version/s: 5.0.0a2

Activating the Audio Profiler spawns error messages in Console. To reproduce: - Open attached project and launch scene - Open the "... Read more

1
votes
Duplicate

Stats text looks as if it is overflowing the window pane

Profiling

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Mar 18, 2014

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Version/s: 5.0.0a2

The text looks as if it is overflowing the window pane - please see attached screen shot for details. To reproduce: - Open attached... Read more

0
votes
Fixed

Audio Profiler misses a bottom scrollbar

Profiling

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Mar 18, 2014

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Version/s: 5.0.0a2

Audio Profiler misses a bottom scrollbar - please see attached screen shot for details. To reproduce: - Open attached project and ... Read more

0
votes
Not Reproducible

"!query->pending" spawn when enabling/disabling "Profile Editor"

Profiling

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Mar 18, 2014

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Version/s: 5.0.0a2

"!query->pending" spawn when enabling/disabling "Profile Editor" To reproduce: - Open attached project and launch scene - Open the... Read more

0
votes
Not Reproducible

Crash when enabling "Deep Profile"

Profiling

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Mar 18, 2014

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Version/s: 5.0.0a2

Crash when enabling Deep Profile To reproduce: - Open attached project and launch scene - Open the "mainMix" Audio Mixer window - O... Read more

0
votes
Won't Fix

1) On BlackBerry 10, your 'diamond' gem shader (from the

Blackberry

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Mar 08, 2014

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Version/s: 4.3.4f1

On BlackBerry 10, your 'diamond' gem shader (from the Asset Store) doesn't render right at all. This render bug does not happen on i... Read more

0
votes
Duplicate
0
votes
Fixed

NavMeshAgent doesnt follow navpaths correctly when using OffMeshLinks

AI

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Mar 18, 2014

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Version/s: 4.5.0b4

To reproduce: 1. Open project "ShowNavLinkProblem" 2. Open scene "TestOffMeshLink" 3. Enter play mode. Left click in scene to make t... Read more

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