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Materials becomes brighter when shader is set to standard
To reproduce: 1. Open attached project 2. Select WoodRough0036_3_S_darker material 3. Change Shader to Legacy Shaders/Bumped Diff... Read more
"CompareBaseObjectsInternal can only be called from the main thread.." e...
To reproduce this bug: 1. Open the attached project 2. Open 'scene' 3. Play the scene 4. Notice "CompareBaseObjectsInternal can onl... Read more
NotificationServices.RegisterForRemoteNotificationTypes is not working o...
1) What happened NotificationServices.RegisterForRemoteNotificationTypes no longer works on iOS8 2) How can we reproduce it using ... Read more
In import settings, inconsistent 'Create from Grayscale' state when chan...
To reproduce this issue: 1. Import the attached package 2. Select imported texture 3. Set Texture Type to Texture 4. Set Texture Ty... Read more
-e U3_5_2: wrong dpi returned for iPad mini retina
On iPad mini retina, when one outputs Screen.dpi, it returns the wrong value. Read more
Wrong Screen.dpi on both iPad mini 2 and iPad Air
On both iPad mini 2 and iPad Air, when checking the value returned for Screen.dpi, a wrong value is returned. Read more
Lightmap snapshot gets cleared when clearing GI Cache
Lightmapping info gets cleared with GI Cache manual cleanup 1. Create a project with few static objects 2. Optional: set lightmappin... Read more
Scroll Rect set to elastic will not bounce back when Time.Scale = 0
Scroll Rect set to elastic will not bounce back when Time.Scale = 0. When Time.Scale =1 the scroll Rect works normally. To reproduc... Read more
No 3D Sound option in audio import settings
To reproduce: 1. Open attached project 2. Select audio file in project window 3. Notice that 3D Sound option is missing in import... Read more
Drop in FPS when upgrading from 4.6 to 5.0
After upgrading a project from 4.6 to 5.0 there might be a drop in the frame rate. Read more
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