Search Issue Tracker
Lightmap files are not automatically checked out on re-baking
Open attached project. Should be stored in Perforce 1. Open Window -> Lightmapping 2. Select Bake "tab" 3. Click "Bake Scene" butto... Read more
First time Input.compass.rawVector returns zero vector
Input.compass.rawVector returns zero vector when it's called for the first time. This is reproducible on Neuxs 4 with Unity 4.0.0f7,... Read more
[Collision] Approximate particle collisions fail on rigidbodies
Steps to reproduce : - example-intended shows the scene as we expect it to work - detecting the lid and applying a force to it - ex... Read more
Mecanim skeleton mapping serialises "None
Steps to reproduce : - create a new avatar, setting some optional bones and apply. - go in and edit the avatar, setting those same ... Read more
Going from minimal video player controls to full results in a black scre...
To reproduce: 1. Open project AutoRotation_copy 2. Build and run on iOS7 3. Press on ControlMode.Minimal 4. Press arrows to change t... Read more
MousePosition offset after Screen.SetResolution() in OSX standalone wido...
Steps to reproduce : - import the project attached - build for standalone OSX - run the scene and notice the mouse offset Read more
Ignoring invocation of an instance method on a NULL instance spamming th...
Steps to reproduce : - set up P4 on OSX 10.8 - import the project attached by the user in the reply - after importing login to Perf... Read more
After script caused a crash in Unity, an unsaved broken prefab causes a ...
To Reproduce: 1. Open crashTest project, (attached here, but taken from case 565404) 2. Save scene 3. Place a few cubes in the scen... Read more
Editor becomes slow when selecting audio files
Steps to reproduce : - import the project attached - go to Audio folder - click on the various audio files in the folder and notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects