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MINOR: Quitting Unity causes the OS X native color picker to lose
With the "Use OSX Color Picker" option enabled, select a color field in the Inspector. Change the tab to another picker style. Quit ... Read more
MINOR: Switching to Unity while editing a float field doesn't give focus...
a) Click to edit a float in the inspector. b) Switch away from unity (i.e. to your code editor to read a value). c) Switch back & tr... Read more
Normal maps are inverted in some places of the mesh
Normal maps are inverted in some places of the mesh, creating then some lighting differences leading to a huge seam (or mesh separat... Read more
Unity becomes unresponsive when doing long imports
Unity becomes unresponsive and even doesn't redraw when doing long imports (for example case 410940). Unity should redraw and would ... Read more
Texture Importer: Let users know the progress of applying changes to lar...
Let users know the progress of applying changes that takes long time to apply. When changing the Target size of a Substance Materia... Read more
AssetPostprocessor - Add firstImport flag in OnPreprocessModel
We should add "bool firstImport" parameter in AssetPostprocessor.OnPreprocessModel that would allow users to set the import settings... Read more
MINOR: Resetting project settings doesn't work properly
Reset doesn't work at all in: - Project Settings -> Tags - Project Settings -> NavMeshLayers - Project Settings -> Audio - Project S... Read more
UnityScript should check scope of variables in strict mode
UnityScript does not seem to handle scope of local variables correctly. Take the following simple script: function Start () { i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events. Clearing.” warning is thrown when clicking another window instead of interacting with the dropdown menu
- Incorrect element gets selected when trying to select uGUI elements in the Scene view
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object