Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
408312
Regression
No
UnityScript should check scope of variables in strict mode
UnityScript does not seem to handle scope of local variables correctly. Take the following simple script:
function Start () {
if (false)
var a = 1;
Debug.Log (a);
}
Now, this should not compile, since a is only declared in the if branch. But it does indeed compile, and prints out "0". That surely can't be correct?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Add comment