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Won't Fix

Votes

0

Found in

Issue ID

408312

Regression

No

UnityScript should check scope of variables in strict mode

Mono

-

UnityScript does not seem to handle scope of local variables correctly. Take the following simple script:

function Start () {
if (false)
var a = 1;
Debug.Log (a);
}

Now, this should not compile, since a is only declared in the if branch. But it does indeed compile, and prints out "0". That surely can't be correct?

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