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Won't Fix
Votes
0
Found in
Issue ID
408312
Regression
No
UnityScript should check scope of variables in strict mode
UnityScript does not seem to handle scope of local variables correctly. Take the following simple script:
function Start () {
if (false)
var a = 1;
Debug.Log (a);
}
Now, this should not compile, since a is only declared in the if branch. But it does indeed compile, and prints out "0". That surely can't be correct?
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