Search Issue Tracker
If Unity is run on Nvidia card, it seems to forget to refresh windows
This issue has no description.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Awake is called in a different order when IProcessSceneWithReport.OnProcessScene() is called in the Editor and the Build
- LightEvent.AfterShadowMap CommandBuffer events are not being called when race condition occurs
- GUI Items are not found and highlighted when using Highligher.Highlight() method
- Opening a nested Prefab consisting of two prefabs results in a corrupted and broken prefab which becomes a Prefab variant.
- Visual C# Compiler fails to locate assembly if response file compiler argument path contains spaces