Search Issue Tracker
By Design
Votes
0
Found in
3.4.0f3
Issue ID
411826
Regression
No
MINOR: Switching to Unity while editing a float field doesn't give focus to the field
a) Click to edit a float in the inspector.
b) Switch away from unity (i.e. to your code editor to read a value).
c) Switch back & try to input a value.
RESULT:
Even though the visual says you can still edit the field, no keyboard input is accepted.
DESIRED:
Ability to change param value if editing a field & switching away from Unity and back.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment