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[Android] Application crashes when calling native Android API
Reproduction steps:1. Open the attached project2. Build and run the project on Android device3. Press the "create object" button4. N... Read more
[iOS] OnApplicationPause() gets called twice in a row with the same paus...
When quickly minimizing and restoring an app, OnApplicationPause() gets called twice in a row, followed by two resume calls. Steps t... Read more
[iOS] Incorrect snapshot (rotated) when application returned from backgr...
Reproduction Steps:1. Create new project2. Switch platform to iOS3. In Player Settings, choose only Landscape Left.4. Build to iOS d... Read more
Particle system doesn't work properly with rigidbody2D component
To reproduce:1. Open attached project (Particle Emission By Distance 5.4.1.zip)2. Open it with Unity3. Run main scene.4. Notice that... Read more
EditorWindow elements are unresponsive when window size is bigger than s...
STR:1. Open the project2. In menu panel, click SGPlugins -> TestWindow3. Try to press any button Expected: each interactive eleme... Read more
Static batching causes UV maps artefacts to appear
Steps to reproduce: 1. Open the attached project2. Open "Hotel_Beach" scene3. Look at the plane before playing (look at the screensh... Read more
Script updater updating incorrectly when an object is named like a class...
To reproduce:1. Open attached project in 5.42. Notice that line 107 of the script RPGController.cs creates an object of type NavMesh... Read more
Rigidbody constraints' values are being lost when you create prefab of g...
Steps to reproduce:1. Open attached project2. Open "Test" scene3. Select Capsule gameObject in hierarchy4. Check Rigidbody constrain... Read more
DoImportScene crash when reimporting a specific fbx file
Repro steps:1. Open project " Tracker_Unity_Tests.zip"2. Go to Assets>Import>PADDLE3. Reimport "run_test_shapes" fbx file Stac... Read more
Animation events in the last key frame sometimes are not triggered
To reproduce:1. Open attached project2. Run scene3. Notice that animation stops playing Expected: Animation shouldn't stop playing R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
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- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code