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Input from the Gamepad is not received in Player when using the WebGL Pl...
How to reproduce:1. Open the "InputWebGL" project2. Select File → Build And Run3. In Player, move the left stick of the Gamepad4. Ob... Read more
[Input System] Collider OnPointer event not registering when on second d...
How to reproduce:1. Open the attached project "ColliderMultiMonitorSizeIssue.zip"2. Build And Run the project3. Click the green squa... Read more
Input DualSense Detection iOS
DualSense on iOS is not reported correctly: displayName is incorrect, DualSenseGampadiOS is missing Read more
Input events are not handled when called from the FixedUpdate when Game ...
How to reproduce:1. Open project "3dtest.zip"2. Enter the Play Mode3. Focus the Game window4. Press the "Spacebar" button Expected r... Read more
Input System callbacks are not unregistered when a key is released
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to the Game view and press the Play button... Read more
[Input System][Mobile] PlayerInput's currentControlScheme is changed whe...
How to reproduce:1. Download the attached project "1364673.zip"2. In Build Settings, select Android platform and press "Build And Ru... Read more
Warnings are thrown in the Console when the Project-wide Actions asset d...
How to reproduce:1. Create and open a new project2. Install the Input System package through Window > Package Manager3. Click Edi... Read more
View button of the Xbox controller does not map its' value in the Input ...
Reproduction steps:1. Open the attached “My project (1).zip“ project2. Connect the Xbox One controller3. Open the Input Debugger (Wi... Read more
Action Map doesn't work anymore after disabling and enabling it when the...
Reproduction steps: Open the attached project Enter the Play Mode Observe the “WASD” movement keys' behaviour in the Game View Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component