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A subasset becomes the main asset when renaming the main asset to the sa...
How to reproduce: 1. Open the attached project "multiasset-bug.zip" 2. Open the context menu in the Project window and click on Crea... Read more
ParticleSystem forces DeferredRendering to have Forward pass which resul...
Steps to reproduce: 1. Open user's attached project "Shadows.zip" 2. Open "RecieveShadows" scene 3. Open Frame Debug window 4. Notic... Read more
[iOS] iOS player crashes on UnityFramework`::ExecuteJob() at JobsBinding...
How to reproduce: 1. Open the attached TransportIssue.zip project 2. Go to Scenes folder-> open Sample Scene 3. Go to the Hierarchy ... Read more
[Themes] [Input System]Scheme name is clipped in "Add Control Schema" wi...
Scheme name is clipped in "Add Control Schema" window. Steps to repro: 1. Create a new project. 2. Window > Package Manager > Inpu... Read more
[Input System] Value info text for "R" keyboard key is clipped in Input ...
Value info text for "R" keyboard key is clipped in Input Debugger Window. Steps to repro: 1. Open the attached project. 2. Window >... Read more
[Animation] Animator parameter name gets clipped for more than 7 letters...
Animator parameter name gets clipped for more than 7 letters in blend tree. Refer the attached video Steps to reproduce: 1) Create ... Read more
Preset Asset Icons for Assets using Editor.RenderStaticPreview do not ch...
Preset Asset Icons for Assets using Editor.RenderStaticPreview do not change when Preset properties are changed while Project Window... Read more
[Animation] Selected value doesn't reflect in dropdown for "Compute posi...
Selected value doesn't reflect in dropdown for "Compute positions" and "Adjust Time scale" in blend tree . Refer the attached video ... Read more
[iOS][Editor] Lensflare effect edge has a visible part of the borderline
How to reproduce: 1. Open the attached lens_flare_test.zip project 2. Inspect the Game View 3. Enter the Play Mode (The issue is b... Read more
[GPU PLM] Neverending bake when progressive updates are on (available vs...
Kuba: Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Library scrollbar icons overlap when window is resized to be smaller
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box
- Unnecessary Line Appears Under "Imported Object" in Inspector for Input Action Asset