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Hardware cursor doesn't work on OSX webplayer
Steps to reproduce : - import the project attached on both Windows and OSX - build the scene for webplayer on Windows and notice th... Read more
rigidbody.AddExplosionForce() acts weird when the explosion is near the ...
To reproduce: 1. Open project Test 2. Open testScene 3. Notice the four cubes and spheres in the scene. The spheres create the explo... Read more
AssetStore window frequently does not get redrawn upon resize
It also gets redrawn on every resize event and blinks as if it had no double-buffering. Reproduced with GeForce GTX 660 Ti and Rade... Read more
Collision normal used by OnParticleCollision seems wrong for steep incli...
To reproduce: 1. Open project BugReport_TerrainNormals 2. Open scene testScene 3. Enter play mode 4. Particles begin falling towards... Read more
Incorrect normal is returned in the RaycastHit2D when the fraction is 0
Steps to reproduce : - import the project attached - open the ControllerTester scene - press right to attempt to climb the ramp and... Read more
GPU Skinning enabled mesh parts appear to have darkened areas in DX11 mode
Steps to reproduce : - import the project attached - open the scene SkinningBug - go to Build Settings > Player Settings - check th... Read more
Xbox controller input doesn't work on x64 mac standalone player
To reproduce: - Open attached project - Get drivers to enable use of an Xbox360 controller with your mac - Plug in your controller -... Read more
Any particle system without collision enabled, collide with camera
Any particle system without collision enabled, when pointed directly at the camera, will have sprites collide with the camera and sl... Read more
-e MSAA is very slow on iOS
With MSAA 2x enabled on iPad 4, a lot of time is spent here: msaa-resolve> min: 23.5 max: 44.7 avg: 35.9 Is this expected? Read more
Texture is lost after the application is resumed
Game content is not properly recreated (object is black) after resuming the application from the background. This is reproducible on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects