Search Issue Tracker

0
votes
Duplicate

Hardware cursor doesn't work on OSX webplayer

Webplayer

-

Sep 30, 2013

-

Version/s: 4.2.1f4

Steps to reproduce : - import the project attached on both Windows and OSX - build the scene for webplayer on Windows and notice th... Read more

0
votes
Fixed

rigidbody.AddExplosionForce() acts weird when the explosion is near the ...

Physics

-

Sep 30, 2013

-

Version/s: 4.2.1f4

To reproduce: 1. Open project Test 2. Open testScene 3. Notice the four cubes and spheres in the scene. The spheres create the explo... Read more

0
votes
Duplicate

AssetStore window frequently does not get redrawn upon resize

Window management

-

Sep 30, 2013

-

Version/s: 4.2.1f4

It also gets redrawn on every resize event and blinks as if it had no double-buffering. Reproduced with GeForce GTX 660 Ti and Rade... Read more

0
votes
Fixed

Collision normal used by OnParticleCollision seems wrong for steep incli...

Physics

-

Sep 30, 2013

-

Version/s: 4.2.1f4

To reproduce: 1. Open project BugReport_TerrainNormals 2. Open scene testScene 3. Enter play mode 4. Particles begin falling towards... Read more

0
votes
By Design

Incorrect normal is returned in the RaycastHit2D when the fraction is 0

Physics2D

-

Sep 29, 2013

-

Version/s: 4.3.0b3

Steps to reproduce : - import the project attached - open the ControllerTester scene - press right to attempt to climb the ramp and... Read more

0
votes
Fixed

GPU Skinning enabled mesh parts appear to have darkened areas in DX11 mode

Graphics - General

-

Sep 28, 2013

-

Version/s: 4.3.0b3

Steps to reproduce : - import the project attached - open the scene SkinningBug - go to Build Settings > Player Settings - check th... Read more

1
votes
Fixed

Xbox controller input doesn't work on x64 mac standalone player

Input

-

Sep 28, 2013

-

Version/s: 4.2.1f4

To reproduce: - Open attached project - Get drivers to enable use of an Xbox360 controller with your mac - Plug in your controller -... Read more

0
votes
By Design

Any particle system without collision enabled, collide with camera

Shuriken

-

Sep 27, 2013

-

Version/s: 4.3.0b3

Any particle system without collision enabled, when pointed directly at the camera, will have sprites collide with the camera and sl... Read more

0
votes
Fixed

-e MSAA is very slow on iOS

iOS

-

Sep 27, 2013

-

Version/s: 4.3.0b1

With MSAA 2x enabled on iPad 4, a lot of time is spent here: msaa-resolve> min: 23.5 max: 44.7 avg: 35.9 Is this expected? Read more

0
votes
Fixed

Texture is lost after the application is resumed

Android

-

Sep 27, 2013

-

Version/s: 4.2.1f4

Game content is not properly recreated (object is black) after resuming the application from the background. This is reproducible on... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.