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2D gravity doesn't work properly
To Reproduce: 1. Open test scene found in attached project (gravitybug.zip) 2. Enter play mode 3. Move a bit to left, move a bit to ... Read more
Crash when deoptimizing the transform hierarchy
Steps to reproduce : - import the project attached - open the Animation window and select Star Group Rotate - in the Inspector clic... Read more
Unable to add two of the same 2D colliders to one sprite
1. Add two of the same 2D collider component to one sprite (sprite collider fx) 2. You get pop up window saying you can't do that Read more
Regression: sprite editor does not slice the sprites
To reproduce: 1. Open New Unity Project 4 2. Select test sprite in project view 3. Open Sprite Editor 4. Slice the sprite 5. Notice ... Read more
Not possible to edit sprite collider in inspector or via hold+shift
1. add sprite collider to sprite in scene 2. observe that there is no edit check box in inspector of said sprite 3. Observe that hol... Read more
undo after adding edge collider component to sprite produces error
1. have sprite in scene 2. add edge collider and then undo the action (crtl+z) console shows error: The targets array should not ... Read more
After editing one polygon-collider edit point, it's impossible to edit i...
1. Have any sprite in scene and add polygon collider component 2. hold down shift and edit the collider 3. Try and edit the polygon ... Read more
Edgecollider is only visible when editing it
1. Have any sprite in scene and add edge collider component to it Observe that the collider is only visible when editing it (though... Read more
Sprite packer tries to reimport deleted textures (which cause unity to c...
To reproduce: 1. Open project Cars 2. When the project is loading there is a possibility of a crash, since there is a 13mb texture d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects